Half-Life

aka: Bantiao Ming, HL, Hλlf-Life, Quiver
Moby ID: 155

Windows version

Lots of fun and lots of flaws

The Good
The entire story is told through interaction which is the best way to tell a story when you make a game. The story is also much better than any other shooter I played in the 90's, they even made an effort to put in some decent characterization. I had to laugh at this because there were only a handful of models and they still acted very differently.

There is a nice balance between platforming sections and fighting sections. Like the story, this sets it apart from many other games that try to combine two genres, most if not all of them end up leaning too much towards one of the genres, automatically making the other feel like an annoyance. In Half-Life both the shooting and the jumping are part of the game and both have a difficulty curve.

The boss-fights are rare, but also unique to Half-Life so far. I am not even sure if they are boss-fights as the game uses the same "bosses" multiple times throughout the game. The thing here is that the fights are mostly a collection of clever puzzles that you need to solve in order to kill the boss. There are enemies along the way and you will need to sneak past the monster, which is very scary and keeps you on the edge of your seat. At the end all the puzzles you completed form a connection which allows you to deliver the final blow to the monster. Good job Valve, good job.

The Bad
The game is very difficult and at one point I actually had to quick-save between every few shots because I couldn't do the fights in a single solid attempt anymore. I had to constantly reload saves where I was able to fire a few good shots without taking too much damage and that is just insane. It also has the problem I mentioned in Dragon Age 2 where incredibly huge fights can be right around the corner, sadly you don't have a mage with healing magic in this game to keep you going, so you need to be extremely careful.

The level design is a big problem, not just the design, but also the progression. All the scientists keep urging you to get to the surface at the start of the game, but once you get there you will be forced to go underground again before you even got to look at the scenery a little bit. As the game progresses the design also gets very confusing nearing the end and I mean in the Doom or Wolfenstein way where everything just looks the same.

I arrived at the point that the game was almost impossible for me in every aspect. The puzzles were still fun, but the combat and platforming was near-impossible, but there was still like four hours of game to be played. The game wasn't even fun anymore, I was done with it. This seems to be a nasty habit of games that are amazing, Psychonauts had it as well, nearing the end when you decide for yourself that the game should end before it outstays its welcome, it still keeps going for another hour or more.

The Bottom Line
This game is still pretty fun, but it also has some very serious problems. The game keeps going for way too long and becomes very difficult and repetitive nearing the end. HOWEVER! This game is still worth checking out because of the great balance between platform end shooting sections and a well-told story.

The game offers a lot, but you do have to give a little yourself as well if you want to fully enjoy it, is what I am trying to say here. If you can ignore the very annoying flaws of this game then you will be able to enjoy it, but if you are like me and you don't have enough time to play through a game like this, you might want to skip it.

by Asinine (957) on May 18, 2011

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