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Half-Life

aka: Bantiao Ming, HL, Hλlf-Life, Quiver
Moby ID: 155

Windows version

The best 1st person 3D shooter I have ever played.

The Good
Half-Life is remarkable, both from the technological aspect and the design aspect. It has a REAL story line, and as the plot unfolds, you will slowly put together what happened in the Black Mesa Research Facility. The story line is linear, but it is still a VAST improvement over its predecessors (except Unreal, of course). The engaging story line is the reason one keeps going, and although the game is divided to levels, it feels more like chapters in a book then levels in a game.

The graphics are very good and the engine is quite fast. Although the game uses a modified version of the Quake 2 engine, it looks nothing like it. Clever use of pre-rendered shadows, pre-lighted textures, and wise modeling, helps to created the most realistic looking scenes ever in a real time 3D game. Everything looks, feels and reacts real.

The AI is unprecedented. The enemies you generally face are not tough. They are clever. Very clever. The marines, particularly, are amazing. The act as a group, covering each others back, taking cover and always moving, changing their position to better get their target - you. They will never: blindly charge you, get in each other's line of fire or stay in one place, waiting for you to finish them off. They will: run from cover to cover, retreat to a better position, and throw a grenade at you before charging at you. They move, act and fight so much like real marines, that I won't be surprised to find that the developers consulted actual marines, or at least had some knowledge and experience in combat in an urban environment. It is obvious that without the power suit, which protect you, you won't last 20 seconds against even one squad of marines. The same, although to a lesser extent, applies to the aliens in the game. They too will act as a group, run away if necessary, and come at you when you least expect it. I sometimes load save games simply to experience the feel of fighting these marines, trying out various ways to trap them, or pick them off one by one.

The level design is clever and varied. The levels are realistic: the labs look like labs, and contain a lot of equipment, offices, and elevators. The security stations contain weapons lockers, sandbags, barricades and many trigger-happy guards. The missile silo contains blast doors, sophisticated panels and a giant alien beast, which you can't kill, so you will have to find another way to move around it. In fact, the levels are GOAL oriented and not kill oriented. You job is not to kill everything in sight, but simply to get from one place to another,or restore the power to certain areas and so on. There will be some obstacles which you can't kill, and you will have to use your wits to go around. All this makes for an extremely addictive game - and I couldn't leave it until I finished it.

The sound effects are of exceptional quality, even for a 3D shooter. And if you have a 3D capable sound card - you will find that the 3D sound makes for a completely immersive environment, and you can actually rely on it in combat.

All these things make Half-Life the best 3D shooter I have ever played, and the only one I didn't get tired of after a few levels.

The Bad
No game is perfect, and there are always a few snags:

  • The plot is interesting, though it is not overly original. But the real problem is the ending, which is very unsatisfying, and is a very big disappointment.
  • There are some very small parts of the game, which I think should have been kept out of it. For example, there is a section where you simply jump from platform to platform, and if you fall, you die. It is very annoying, since the game interface, although perfect for a 3D shooter, is a very bad choice for a platform game.
  • The save game mechanism is horrible - since you can't actually write a description for your game. It simply gives you the place, and the time the game was saved. This is a REAL problem when two people play the game on the same computer…



The Bottom Line
This game is still one of the best of its kind: smart enemies, clever design and immersive and challenging gameplay. What more could you want?

by Mickey Gabel (332) on February 22, 2000

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