Mayhem in Monsterland

Moby ID: 16369

Commodore 64 version

Could have been great.

The Good
The pretty graphics, the detailed and amusing characters.

The Bad
By 1993, consoles had more or less taken over and it seemed inevitable the C64 would soon be flat-lining. Apex, who had created the best-selling classic Creatures 2, were bringing out a game containing a console-like character who might save the C64. Or at least ensure it went out on a high note. It is therefore a shame that so many reviewers of the day reviewed it according to those facts (one magazine gave it 100% score!) , rather than giving it a realistic mark. The main gripe I have with this game is that, just as you're getting into it, it crashes. You can re-load it is many times as you like, but each play will end in the inevitable crash. The makers of this game, and all those C64 magazines who conned everyone into thinking it was the greatest thing since the wheel, ought to be ashamed.

The Bottom Line
As Mayhem, a little horned dinosaur, you must explore five areas, avoiding varied beasts and collecting enough stars to transform the levels from sad and dismal grey lands into places of joy and happiness. Give the stars to a magic dinosaur and then collect the stars from the happy lands.

by Gary Smith (57) on November 14, 2005

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