Gambol

Moby ID: 164918
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Official Description (Ad Blurb)

Gambol is a wall-hopping, ceiling-slapping jaunt of a platformer with straight forward controls, and buttery smooth movement. You control the Gambol Gumball through a gauntlet of levels designed with flow and rhythm in mind to test your platforming grit. But don't be too nervous, because along with the slick controls you also have a triple jump that's energy is reset upon touching any (non-lethal) surface, including the ceiling. Holy cow, that sounds great. The controls are simple enough that you could play it on a NES controller, with only run, jump, left, right, down-boost, and [REDACTED] to worry about. What's that “[REDACTED]” all about? Hah, don't think too much about it, it's probably nothing.

“Whoa!” you say, “this looks crazy hard, is this one of those games that Poo-Dee-Pah yells at on the YouVideo?” Nah, it's not too bad, the levels appear a bit tougher than they really are since I had to put in more obstacles to make up for all that sweet, juicy, player agency you have. Oh, and when you inevitably meet your demise at the hands of a spike, laser, bomb, floating-shock-ball-of-hurt, or whatever else, you re-spawn within a couple seconds (or just hit the level-restart button if you're fidgety like me), so it's no biggie if you have to re-run a level a few times before you get the hang of it. But for all you hardcore platforming buffs out there, I've made a second, harder difficulty with special levels, and normal mode levels with more hazards added. Oh my!##

Inconsequential! It's probably about candy or jellybeans or some such nonsense. Honestly, the story is just a vehicle to move the action along, so it's not super important, but I'll work something in there, just you see, and chapter four will shock you!##

  • super-smooth Modern Platforming Action!
  • A triple jump that's energy is reset upon collision with any non-lethal surface. Wowie!
  • 130+ Levels, designed to flow in a way so that they can be (fairly) easily speedran once mastered NO AUTOSCROLLERS! !
  • Wild hazards to avoid!, and one to use to your advantage if you're gutsy enough to experiment (hint: not the spikes, those just kill you. Don't try using those for anything. Except to die. Which you will do if you touch them. Avoid at all costs).
  • No weird gravity mechanics, or things to make you motion sick. Back in my day we liked our colors bright and our gravity linear (only going down, baby!)
  • Simple, customizable controls that anyone can master. Cool beans!
  • Two difficulties: One for normies like myself, and one for people who, I don't know, like losing? It's super hard, but whatever! Yay!

Q: What Platforms Will the Game Run On?
A: Windows/PC. It is possible (though not promised) that Linux and Mac versions may come in the future, though they will certainly not be available at launch.

Q: How Many People Are Working On This Game?
A: Just this guy!, Mike. Catch me on the Tweeterverse @ACEJester <3 Oh, and Andrew Lippens is the composer. He's super cool, too.

Q: What Inspired Gambol?
A: I love games with wall-jumping, but I haven't found one with the mechanic done how I'd like it done, so I've made my own!

Source: Steam Store Description

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  • MobyGames ID: 164918
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Game added by BOIADEIRO ERRANTE.

Game added June 18, 2021. Last modified June 18, 2021.