Strangeland

Moby ID: 165274
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Official Description (Ad Blurb)


You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....

Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.

Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, figuring out where—and who—you are is one of the game's many mysteries.

As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.

Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.



Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings * Breathtaking pixel art in twice Primordia*'s resolution (640x360—party like it's 1999!) * Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted * An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders * Full, professional voice over and hours of original music * A rich, thematic story about identity, loss, self-doubt, and redemption * Integrated, in-character hint system (optional, of course) * Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)



At Wormwood Studios, we make games out of love—love for the games we've spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.

We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we've tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.

Source: Steam Store Description

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Credits (Windows version)

71 People (66 developers, 5 thanks) · View all

In Memoriam
Design
Writing
Artwork
Sound
Programming & Code
Voices
Publishing
Stranger
Super Ego
Gershom (Stranger-Scrive)
Stranger-Clown
Stranger-Crow
Stranger-Dog
Three Strangers
Mirror Dog
Fimbul Fambi (Scribe)
The Woman
Telephone Operator
[ full credits ]

Reviews

Critics

Average score: 74% (based on 14 ratings)

Players

Average score: 4.2 out of 5 (based on 2 ratings with 1 reviews)

In Your Vividest Cyberdreams

The Good
The immediate thing that draws you to this adventure game is the art and graphics that make it up. The background and objects are a lot like H. R. Giger's style that can be seen in Dark Seed and the sprites have a likeness to the style in I Have No Mouth And I Must Scream. The music is eerie and is slightly reminiscent of Xorcist who composed music for Bad Mojo.

The game has a nice mixture of fairly simple and cryptic puzzles, but there's a decent amount of hints from a few characters to get you going. The amount of flavour text is interesting enough to go through. What's different in this particular adventure in the game is that its mandatory to die to solve a few puzzles, but thankfully you'll never find a dead end anywhere.

The Bad
Astounding as it is, this game is a bit weak in the replayability sector as the puzzles do not change with every gameplay, nor are there different paths to choose from, though those expectations are pretty excessive for a game that sacrifices length for absolute quality. One bothering issue is the item selection with the mouse roller which isn't as quick as selecting an item from a window like a Sierra title, which poses a problem when you need to be quick against the darkness, but otherwise doesn't really ruin the gameplay, since dying is to be expected anyway.

The Bottom Line
Adventure games have come in many different types and flavours, but perhaps you haven't seen one quite like this one in a while. If you wish to relive the psychological horrors and weirdness of the 90s, this title will really catch you, especially if you're a fan of adventure games made by Cyberdreams. Wadjet Eye Games has really given us something to play and remember.

Windows · by Kayburt (31992) · 2021

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Game added by Zaibatsu.

Game added May 26, 2021. Last modified September 19, 2023.