John Romero's Daikatana

Moby ID: 1678

Windows version

Merely Average

The Good
Intersting storyline. The nod to Nintendo's founder. Weapons are varied in certain levels, the ad campaign ION Storm ran (even though it killed this game), Romero's hair .

The Bad
Graphics, repetitive level design, cliched and rather racist side-kick characters, the insects and frogs, the hype.

The Bottom Line
This game would have been just as bad, that is to say it's par for the shooter course, had it not taken nearly half a decade to produce. Romero may have tried to re-invent the shooter, but came up well short of his mark. It's still the same find key, open door, shoot anything that moves gameplay from other mindless shooters. But not as good as more recent titles.

The hype surrounding this game didn't help either. No game could live up to the "do all end-all of gaming" moniker this game had going for it. Romero should have stayed with id. At least no one hated their lackluster titles (Quake2).

by Matt Grosvenor (1) on February 12, 2003

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