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Rogue

aka: AGB_Rogue, ClassicRogue, Rogue: Exploring the Dungeons of Doom, Rogue: The Adventure Game
Moby ID: 1743

DOS version

My all-time favourite!

The Good
Rogue was created around 1980, so it is more than 30 years old. And still it is one of the most playable and re-playable games that I ever played.

It's not a coincidence that Rogue started a whole sub-genre of "Rogue-likes", just like the original Colossal Cave ADVENT started the adventure genre. Similarly, not only the idea is great and innovative (for its time!), but also the execution of that idea is flawless.

So what's the idea here? The idea is to maximize replayability -- with any means necessary. First of all, the map is randomized. Every time you start a game, every level is created anew. (Don't even bother drawing maps!)

But not only the maps are randomly generated, also the potions, scrolls, rings and staffs you can find are random. The only thing you'll now is their outer appearance (blue potion etc.), but to know what it does, you'll have to drink it -- pardon: Quaff it!

Sounds masochistic? Well, read on. Because one more thing this game has, it has perma-death. Which means that you only have one save game, which is deleted each time you load it. Which, in practice, means that if you die, you're DEAD. Your game is gone, and you have to start anew.

So why do I think this is great? Shouldn't this be just incredibly frustrating? Well, it depends on your frame of mind. If you play for WINNING, forget it. I have played this game for twenty years, and I have NEVER won. But if you play it just for the fun of it, just playing for the sake of playing, this game will make you hooked.

As so many in this game is luck, you'll slowly develop complicated strategies. In fact, Rogue is not so much a role-playing game as it is a strategy game, like chess. I won't spoil the fun of discovering your own strategy, but even after 20 years of playing this game, I still find minor ways of improving my strategy. That's real DEPTH, folks, try to do that for any game of today.

Then, all these restrictions don't give you the freedom of actually playing, but they also create an incredible immersive feel. Yes, even though you're just staring at ASCII characters, on the lower levels, I often start thinking for several minutes on a single move, -- just like in chess. One wrong move, and the game may be over, and you'll need hundreds of games before getting a two-handed sword +3 again. (Speaking of which, I will always remember one day when I was on level 16 and accidentally THREW such a killer sword at some G (griffin) instead of attacking it, which left me without any weapon.) Or I actually jump if I walk around, wounded badly, and suddenly stand beside to some T (troll) in a dark room. This really sucks you into the game.

I love the way this game works. It gets incredibly hard on the lower levels, you shouldn't even try to fight, so you'll have to develop complex strategies to flee from dragons and whatnot while trying to discover that bloody amulet... and still, the best strategy can be blown if you just have bad luck... But this is just part of this game.

I can understand that for many gamers of today, a game like this has not too much appeal. However, if you start getting into it, you'll realize that this game is much more than a simple randomized RPG. It is a quite complex strategy game.

I keep thinking of Nolan Bushnell's law: "A great game has to be easy to learn, but hard to master." Rogue is exactly that. A great game, nay: A perfect game.

In fact, it is the only one I rated 5 on every aspect.

The Bad
Frankly, you know what? I don't think this game has any weak spots. I even like non-existing graphics and sound -- this way I'm free to imagine the D's and T's just as I want them to be. And as I said, as this is much more like chess than like a standard RPG, the abstract presentation helps you to concentrate on the important things, like gameplay, y'know.

The Bottom Line
I find it really hard to describe thinks that I find perfect. I guess most people will feel frustrated when playing this. You have to be in a certain frame of mind; you should not be playing to win, but you should just play to play. It's some kind of Zen, you know.

If, after this review, you still think this game is interesting, give it a try, but you've been warned! You'll first find it completely frustrating, but after a while (which may be too long for today's standards), I can assure you that you will be completely hooked.

by General Error (4329) on August 25, 2011

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