Victory Run

aka: Victory Run: Eikou no 13,000KM
Moby ID: 17903

The checkered flag awaits

Experience intercontinental racing action!Victory Run is a rally racing game, made up of eight different stages set in different countries from Paris to Dakar. Players can race across highways, deserts, savannahs and coastlines. In order to advance to the next stage, players must dodge traffic and cross the finish line within the time limit. Players can upgrade their race car with such parts as tires, gears, engines, suspensions and brakes. Driving on rough courses and hitting obstacles will cause damage to individual parts, so making repairs is critical. Choosing the right setup of parts may be the difference between winning and not finishing the race at all. So go out there and prove to the world that you have what it takes to take raise the gold cup in Victory Run!

Source:

www.nintendo.com - Wii

When Victory Run made its way to the Turbo Grafx-16 in late 1980s, it stood out among racing games for gameplay that dove deeper than the arcade action of Rad Racer and Out Run.

Victory Run involved a marathon that spanned the course of days. You raced through cycles of afternoon, dusk, twilight, etc. against a clock that you could extend by finishing courses quickly. As you raced, you had to navigate obstacles like oil slicks, heavy traffic, signage, uneven terrain and blind turns.

Unlike its competitors, Victory Run incorporated shifting. You controlled both a steering wheel and a four-gear shifting system with the directional pad. Moreover, your car required maintenance, something rarely seen in prior racing games. Brakes, gears and tires all wore down as the race progressed. Deciding how to allocate your resources was crucial to finishing the race. These elements of strategy and management helped make Victory Run one of the first true racing simulators, and a classic TurboGrafx title.

Source:

www.hudsonentertainment.com - Wii


Contributed by DreinIX, Evil Ryu.


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