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Grand Prix Master

aka: Aspar GP Master, Aspar Master Grand Prix
Moby ID: 1941

Amiga version

One for motorbike fanatics only

The Good
The music was great in a cheesy sort of way. It was a generally close simulation of a rarely-featured class. All the main options were there.

The Bad
The directional control system is very awkward, requiring far more control adjustment than normal rotational controls. The screen update is slightly sluggish as well, exacerbating this problem.

It’s far too easy to false-start as the race begins, and the qualifying system of taking your last lap rather than the best was potentially infuriating

Compared to contemporaries such as Supercars it was visually quite primitive.

Despite supposedly being 80cc bikes, they didn’t handle especially lightly, and had top speeds of over 200km/h, comparable with 500ccs of the era. It’s as if they wrote it as a general motorbike simulation, then tagged Aspar on at the last minute.



The Bottom Line
Motorbike legend Jorge Martinez ‘Aspar’ licensed this overhead view racing game, which ultimately suffered from half-hearted design and bizarre controls. Doesn’t compare well to Super Hang-On, although that was more of an action game, or the later Team Suzuki game.

by Martin Smith (81664) on July 17, 2004

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