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Space Rangers 2: Dominators

aka: Space Rangers, Space Rangers 2: Rebelia, Space Rangers 2: Rise of the Dominators
Moby ID: 19891

Windows version

[more of a series review, got SR2 HD today) A wacky layered cake of game genres

The Good
SR dilogy (and different variants of the 2nd chapter) lacks originality as a whole, but each individual "layer" at least TRIES to be original! Action mode (press space within RTS mode to enter it for highlighted unit in group, or for the only selected unit) is kinda fun and is often a smarter choice than using units in fully RTS mode.

The Bad
Space layer kink: no way to "lock on" targets, often you'll miss the planet - be it by a mere 10 degrees or a whoppign 150 as you try to reach it. RTS layer kinks: No "follow me" order in action mode, no "hold order in RTS mode Occasional story weirdness - Hire a whole spaceship to deliver a toothbrush or an external HDD?!?

The Bottom Line
Summary (spoilers reduced): Advanced, greedy and hateful beings invade known sector Lazy brutes retreat, but first nuke own world. After the invaders' defeat (SR1 end), lazy brutes' self-repairing/replicating tech mixed with invader tech remains became a sentient race of machines that despise all sentient life. Fearfully dubbed the "Dominators", they are the main antagonists of the second episode. In "A War Apart", a threat of pirates and marauders is about as strong as that of the Dominators (but otherwise it's an enhanced/expanded remake of the second episode).

Gameplay-wise, a wacky layered cake: A point-to-point RPG with mosaic map; Each module within it is a sync-turn "interrupted time" tactical scenario; Arcade-y hyperspace; Cannon Fodder/Nether Earth mixup RTS layer with action mode; And an occasional text adventure sequence!

by George Constantinoff (25) on April 6, 2015

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