🕹️ New release: Lunar Lander Beyond

Afterlife

aka: Afterlife: A Última Palavra em Simuladores, Afterlife: Chaos im Jenseits, Afterlife: La Simulation Stratégique enfin Ressuscitée!, Afterlife: La Simulazione per Eccellenza, Afterlife: The Last Word in Sims
Moby ID: 202

Windows version

Even better than Sim City 2000

The Good
The game is very funny, it is amusing to read all the detailed descriptions of the various punishments / rewards. But what makes it an excellent game is that it is more complex than it's obvious model, Sim City 2000. The vibes that the buildings in Hell and Heaven emit need to be taken into consideration - as it is possible to manipulate the living, it is better to let them focus on sins and virtues that don't create problems in either realm. Also, it is important to plan according to the different belief models on the planet - some people reincarnate, some wander through all punishments and rewards, some stay in Heaven forever and so on. It is important to direct the living to ease the work of the Demiurge. The player has two aides, the Demon Jasper and Ariel, who do tutorials and report problems in both realms, at least when they are not tied up into insulting each other.

The Bad
When both realms are at their full strength, the game becomes a little bit unclear and nothing really new happens. All is about maximizing balance, thus efficiency of the buildings, which soon becomes a tedious task. What can be seen as a goal of the game - as far as I remember to reach 1.000.000.000 souls in order to gain the most sophisticated special buildings available - can take a very, very, very long time.

The Bottom Line
A Sim City like game with an esoteric theme where the player has to build up and administrate Hell and Heaven.

by Hadanite Marasek (27) on August 10, 2004

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