Mortal Kombat Trilogy

aka: MKT
Moby ID: 2036

Nintendo 64 version

Very Few Options

The Good
Accurate to the arcade

The Bad
Not adapted well to home consoles

The Bottom Line
I have absolutely no skill when it comes to fighting games. I have a terrible memory for special moves and I never know when to block or attack, so I’m not going to be a good judge for games like this. Mortal Kombat Trilogy is essentially Ultimate Mortal Kombat 3 with some characters and stages from Mortal Kombat 2 and 3 added, although the aggression bar that makes you slightly more powerful is new.

I know a game isn’t for me when the character select screen is too difficult. Quite a few characters are just reskins of other characters, and there are no character names whatsoever on the character select screen. I tried to choose Sub Zero, pretty much the only Mortal Kombat character I know, but ended up with someone called Rain. Oh, and there’s a timer in the background so it will select whoever you are on when it tuns out.

I did manage to pull off one special move, and there are lots of fancy effects as punches and kicks are made. According to N64 magazine, though, it just simply isn’t as nice looking as the PlayStation version of the game. The N64 version also lacks a bunch of charaters.

There are a few multiplayer modes where you can select multiple characters, but there’s not a lot to choose from. In singleplayer, you can fight through four difficulties, each having more fights to get through.

Even setting things to “very easy”, I struggled to get the hang of this game. There’s no practice mode or move lists (that I could find in the confusing menu), other than using player 2 to stand there and do nothing.

Based on the comments from N64 magazine, there’s not much reason for anyone to play this version of the game. I did cheat my way though one of the campaigns to see different levels. I got to play a space invader clone at the end, which I enjoyed more than the main game.

by Cube1701 (2) on January 17, 2024

Back to Reviews