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Phoenix Wright: Ace Attorney

aka: Gyakuten Saiban: Yomigaeru Gyakuten
Moby ID: 20581

Nintendo DS version

Objection!

The Good
Phoenix Wright is one of those special games for the Nintendo DS. Here you play as the novice lawyer Phoenix Wright, a defendant attorney who really believes in the innocence of the person that he defends.

You may think that this is a boring game because of the starting concept, well, laws aren't the funniest things out there, but this game is just the opposite. To start with you will feel really soon the Japanese sense of humor in all the game, and you'll laugh a lot with the things that the characters say during all the turnabouts (chapters in the game) and the things that Phoenix Wright is thinking at any moment.

Gameplay is quite simple, you start the game with a case in the court and you have to defend your client. Once you've done it the real game starts (in the second chapter), the first one is just an introduction that really works as an inducement, but the real gameplay is divided in two parts. In the first part you're more like a detective than a lawyer. The second part takes place in the court.

About the first part, the "investigation" part, the game works as a simple graphic adventure. You point to different things on the screen and you examine or take them. You can also talk with the people, presenting them evidences from your court record and getting valuable information to use later in the court. The way is the same as any other graphic adventure, even more simple. You can't miss any object or information during your investigation because the game won't continue until you get what's necessary. Once you've done it you'll go to the court, which is the funniest part of the game.

In the court you'll have to defend your client with all the evidences taken during your investigation. You must read carefully what people say in the court, from the other lawyers to the witness. Phoenix Wright will help you during the court by thinking about what they're saying, it works like clues for you.

To sum up, the process is simple, you have to cross examine the witness and find contradictions in his/her testimony. Once you've found the contradiction you should present the evidence as a proof. It sounds easy, but it isn't, and it's not just because you'll have an amount of things in your court evidence... it's because there are some different ways to get to the contradiction. For example, a witness' testimony could be clean, but you can press him by asking concrete things to find the contradiction. You can't try again and again every single proof because you have "lives", so, the game's not as easy as it looks in the beginning.

All the chapters aren't related at all. They have some things in common, but you can solve all of them without knowing nothing about the previous ones. Each chapter is interesting and will caught your attention from the beginning, all of them are imaginative and really hard to predict.

Anyone can play this game because you only control the stylus (you can use the buttons too if you want) during the whole game. You can also use the mic of the DS to say "objection", "hold it" (if you want to press the witness) or "take that" (when you're presenting a proof). Fortunately, you don't have to shout like an insane person and you can make all with your stylus. So, no need special skills for playing this, just deduction, logic and paying attention.

Of course, you can solve some parts by chance, but the developers tried to get over it and they really did a good work. In the game you'll have to be very specific, not only presenting the correct evidence, you'll have to point the exact part of the evidence that proofs your theories. For example, if you have a report, you'll have to point the page where the proof is.

Phoenix Wright: Ace Attorney is a remake of the game for Game Boy Advance. There are four chapters and a special one made for this game which uses the hardware and capacities of the Nintendo DS. If you didn't play the game for the Game Boy Advance (which was only released in Japan) you'll enjoy anyway all of them, but the last one is different because all the things that you can do on it.

To finish with, you'll soon love your character and all the people involved in every chapter. Every character is special because of the humor, charisma, and essence of the game. You really want to know a lot about Edgeworth, Gumshoe and Phoenix himself, and you'll discover a lot of things during the game about all of them. A good example about creating charismatic and deep characters for a game.

The Bad
Sometimes Phoenix Wright is the one who will solve many situations, not you. It happens when he's suspecting about something and you have to select just an answer for a direct question to continue. It feels like Phoenix Wright is the one who realized about that but you didn't.

Pressing the witness' is always useful to get to the contradiction, but when you're pressing the witness' and he modifies something in his testimony because of that you'll know for sure that the contradiction is in that thing that he modified, and you won't pay attention to the rest of the testimony, which makes things easier.

"Detective" parts are a bit boring because they aren't special at all. Defending the client in the court is the most exciting part of the game, and this previous part is just a formality that sometimes is long, and something that you'll have to do many times during the game.

Try not to leave the game for a long time because you'll forget most of the info. You can save your progress at any time but you can also start the chapter again from the beginning, if it's been a long time since you've played last maybe you should take that second option. It's not something that I didn't like of the game, but it requires special attention to follow the story, and of course, some of your time during constant periods to finish the game.

The fifth chapter included for this game is perfect, but there are two problems that come from it. The first one is that you'll want more, and you'll realize that the previous chapters weren't using the possibilities of the Nintendo DS. The second one is more serious. The fourth chapter's story is the best one, and it worked as a perfect climax for the game. To include the fifth chapter once everything's finished ruins a bit the good taste of that ending. The fifth chapter is as interesting as the others, but it's not as relevant as the fourth is.

The Bottom Line
Prepare to point your finger to anything/anyone in the court with this original game that makes the practice of the law something funny. A nice remake of a game that was never released out of Japan, that will establish some basic elements for a new wave of games of this charismatic character.

Take that!

by NeoJ (398) on January 24, 2010

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