Fighter Destiny 2
With the launch of Nintendo 64, fighting fans were treated to a wide selection of tournament fighters, from the spurting gore found in Bio F.R.E.A.K.S. to the layered combos featured in Killer Instinct Gold.
Excluding the flood of wrestling titles, the only N64 fighting game to hit the shelves in 1999 was Super Smash Bros. Although that Pak proved to be one of the best four-player games around, it failed to fill the technical fighting void purists were craving. South Peak hopes to cash in on this state of affairs with the technically sound action in Fighter Destiny 2.
Like the original Fighter's Destiny, FD 2 features hundreds of moves and a point-based fighting system. Players must score seven points to win a match, distributed in the following manner:
Ringout: 1 Point
Throw Down: 2 Points
Knock Down: 3 Points
Counter: 3 Points
Special Attack: 4 Points
Judge (Time Expires): 1 Point
With so many ways to score points, players are forced to use a wide variety of techniques to win. The fighting system relies heavily on timing, since throw moves and counter attacks are heavily rewarded. Even though the game uses an extremely simple controller configuration, each fighter is able to execute over 30 moves. Fighting fans who appreciate finesse-based combat will fall in love with FD 2's approach to the genre.
The graphics in Fighter Destiny 2 fall short of what we've come to expect from N64 games, but the developers have done a nice job in creating dramatic camera angles for special attacks. The strength of this game definitely lies in its superior fighting engine, which is deep enough to satisfy discriminating fighting fans.
Source:
Nintendo.com
Contributed by Kartanym.