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The Godfather: The Game

aka: Der Pate, El Padrino, Gudfadern, Il Padrino, Jiaofu, Le Parrain, O Poderoso ChefĂŁo, Ojciec Chrzestny
Moby ID: 21586

Windows version

Godfather Theft Auto

The Good
Please note, this review may be a little biased because I am 1) a huge fan of the Godfather movies and 2) I am also a huge GTA fan.

That being said; I feel that this game gets whole lot right….

1) The Look – The art direction in this game is pretty amazing; the artists and designers at EA were able to accurately capture the atmosphere of the Godfather movies throughout this game. From the building interiors to the streets of the city, to the causeway, it all looks very “Godfather”-y.

2) The Feel – This game runs on a very solid engine, unlike the GTA games. Collision detection is great, draw distances are solid. Cars have a nice “weight” to them and driving physics seem pretty realistic. Car collisions really feel like crashes. Character movement is controlled and specific. Guns all have a nice kick to them, as do explosives. As a whole, the game is a treat to play.

3) The Fists – Unarmed combat is given a great treatment in this game. You have some simple moves available, you can punch, kick, headbutt , grab, drag, strangle, and throw/bash your opponents. These moves when combined with the environment can provide interesting results. You can, for example, grab an opponent drag him to a window, then throw him out. Overall the system is flexible and allows for personal improvisation, in short, I’m a fan.

4) The Gunplay – Armed combat, which is a pretty big part of gameplay, is executed quite well in this game. Unlike many other similar games, in Godfather you cannot simply walk into a room, guns blazing, and expect to live. Instead you will be forced to use the environment to your advantage to survive encounters. Walls, crates, desks, boxes, bars, etc. are all your saviors in this game, hide behind them, or die quick. Combat consists of moving to covered positions, popping out, capping opponents, and moving on. This style of combat mimics real life and is something that I feel is sorely lacking in many other games.

5) The Story – Your character moves up through the Corleone ranks during the events of the Godfather movie. Therefore many of the important tasks carried out by nameless henchmen are instead carried out by your character. It can be pretty fun to carry out some of these tasks, and some are a bit surprising.

6) The Gameplay – This game consists of a few basic types of objectives, all are pretty fun.

a. Storyline Missions – These are standard missions, basically GTA style, that tie into the storyline of the Godfather movie. Most of these missions are of the “point a, to point b, kill dude at point b, get to point c” style; but they stay varied enough to be interesting. Additionally a “check point” feature is implemented during missions; if you die while on a mission, you are given the option to restart at a checkpoint, usually when you received your most recent mission objective. This differs from many other “sandbox” type games, and is a welcome change, especially due to the difficulty level of some of the later missions.

b Extortion – As a member of the Mafia, you are supposed to go to various business throughout the cities and extort protection money from the owners. Once extorted the business will continue to pay you weekly. Extortion is a big part of the game, it’s handled well and is quite fun and the extorting process is quite intuitive as it relies on the game’s standard unarmed combat moves.

c. Hit Contracts – You will be given contracts by various family members, these usually have a bonus reward that is given if you kill the person in a specific manner. One mission has you throwing a target off a bridge so that his death looks like an accident. These are a nice distraction and it is kind of neat to have to puzzle out how accomplish certain difficult hits.

d. Heavy Target Takedowns – Rival families control some big places; specifically, warehouses, transport hubs and family compounds. To become Don of NYC you will have to take these over, and they are all basically small fortresses.



The Bad
So, of course, some things didn’t get done quite right.

1) Building weirdness (Interior) – Seriously, I think they spent like 20 minutes on floor plans. Each type of business has only 2 possible plans, so while you have to enter about 40 bars during the game, you only see two layouts, each repeated 20 times.

2) Building weirdness (Exterior) – Exteriors are a little rushed too. All 4 of the rival family compounds look JUST LIKE the Corleone family compound, sometimes they have different wall texture, but the layout and design is identical. Granted, the city is huge and there are a ton of buildings in the game, but this seems a little cheap.

3) Weird integration – At times, they really push too hard to try to pop this game into the movie storyline. Some levels are really too forced and personally, I would have liked to see some more sections that were not part of the main movie storyline instead of the forced sections. I will to avoid specific detail in an attempt to refrain from spoiling anything, but a very early example is when Don Corleone speaks to Lucca Brazzi during his daughter’s wedding. Lucca’s integration into the story is off, his voice acting is totally inaccurate and his characterization is done quite poorly. Basically the character looks like Lucca, but does not act like him in any realistic way. This is not the only example of this type of problem, but it is an early, obvious example.

4) Iffy Score – The soundtrack is a little thin; there only seems to be about 10 tracks, all are overused, especially the Godfather Theme.

5) The Guns – In this game you have a .38, a .45, a magnum, a shotgun, and a Tommy Gun, Molotov Cocktails, Dynamite and Bombs. This reflects accurate mafia weaponry of the time, but seems a little inadequate. No rifles are available, which can be a pain as you really don’t have a long range weapon available. And I’m not sure why, but .38 and the .45 are almost indistinguishable in practice, the .38 holds fewer bullets, the .45 is slightly better at longer rangers, I can find no other differences.

6) Weird map design – This is an offshoot of #3, but bears separate mention. Often locations, as they lay on the map, make no sense when compared to the scenes in the movie. Crucial scenes from the movie, which are re-enacted during the game, are spoiled by being placed in improbable locations. Buildings and other landmarks appear in-frame, which kills the mood, and often ruins the cinematography that is being re-enacted. In a number of cases, scenarios that should have occurred in rural areas are instead placed in the middle of the city. It just doesn’t feel right when you’ve seen the Godfather movie as much as I have.

7) Lack of content – I expect a game of this type to last me a bare minimum of 20 hours for a basic play through. When side missions and collectibles are added in, I expect about 25 hours, minimum. Currently I have 21 hours on this game and I have completed all missions, extorted every business, bought out every racket and demolished every enemy compound. I have maybe 2 or 3 hours of possible game play left, and that’s if I squeeze out every last little bit.. In comparison, my first pass through San Andreas took over 25 hours, and that didn’t include side missions, collectibles, schools, etc. which added about 10-15 hours. Godfather is a bit short, no matter how you slice it. Not Gun short, but short.

The Bottom Line
This game succeeds on a number of levels; it works as a pure GTA clone and as a movie adaptation, it’s a pretty good also. If you are a fan of either franchise, this game is worth a buy or at least a rental.

It is a little short though, especially if you have a lot of experience with this type of game, so your mileage may vary.

by Edward Beezy (27) on March 24, 2006

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