🤔 What game had the working title "Quiver"? (answer)

Championship Manager 2006

aka: CM2006, L'Entraineur 2006, Scudetto 2006: Championship Manager
Moby ID: 21822

Championship Manager™ 2006: The Beautiful Game Is Back

Eidos Interactive, one of the world's leading publishers and developers of entertainment software, today announces that Championship Manager 2006 will be released in the UK in Spring 2006 on PC.

Developed by London-based Beautiful Game Studios (BGS), the all-new 2006 version offers a wide range of innovative new features and is the most realistic version to date, offering the player a true taste of football management.

Championship Manager 2006 boasts a brand new Gameplan™ 3D match engine, where players can watch their match unfold in the same way they watch the match on TV – but with the ability to adjust tactics, player positions or formations – or simply use the Highlight Filter to select the moments they want to watch.

Interact with your squad as you speak with your players for the first time: make promises to individual players to improve their mood or form. But as in real life, if promises are broken, trust is lost and there are consequences – with the new player status screen, monitor the mood and form of every player.

Championship Manager 2006 now offers the ability to scout in depth with its new 'Simulate world' option. For the first time, users will be able to view authentic player's performance stats outside the nation managed, all with no noticeable speed reduction! Scouting will never be the same again.

Implemented in Championship Manager 2006 are accurate fitness regimes devised by Mervyn Day, first team coach at Charlton Athletic. Study your opposition's current form through parallel match processing. Watch their previous matches through the Gameplan™ 3D engine, before you face them whilst the game progresses.

Or choose a wealthy Club Benefactor for an instant cash injection, but with more money comes more demands and a greater need for immediate success.

Championship Manager 2006 allows you to manage your club to glory, dealing with everything from tactics and training to transfers - everything you would expect a real-life football manager to do without owning a sheepskin coat.

For regular information and updates visit www.championshipmanager.com

Source:

Press release (9th November 2005)

Championship Manager 2006™ 2006 PC release date announced

Eidos Interactive, one of the world's leading publishers and developers of entertainment software, today confirms that Championship Manager 2006 on PC will be released in the UK on March 31st, 2006.

Developed by London based Beautiful Game Studios (BGS), the all-new 2006 version offers a wide range of innovative new features and is the most realistic version to date, with Player data given a complete overhaul. It's the only game on the market for PC to contain signings from the January transfer window!

Containing innovative new features, such as the revolutionary Gameplan engine which gives you 3D TV aspects providing the most exciting match day coverage available, Simulated World – So you can keep track of other competitions and leagues that exist in the game, tracking potential new signings, and greater manager/player interaction for speaking to disgruntled players.

Also featured are accurate fitness regimes devised by Mervyn Day, first team coach at Charlton Athletic, a much more realistic transfer system where clubs will haggle over players, parallel match processing to study your opposition's current form before you face them (all whilst the game progresses) and the ability to choose a wealthy Club Benefactor for an instant cash injection - but be warned, with more money comes more demands and a greater need for immediate success.

Championship Manager 2006 allows you to manage your club to glory, dealing with everything from tactics and training to transfers - everything you would expect a real-life football manager to do without owning a sheepskin coat.

For regular information and updates visit www.championshipmanager.com

Source:

Press release (3rd February 2006)

Taking what had been built in Championship Manager 5, Championship Manager 2006 made efforts to improve on what had gone before when released in March 31st 2006.

The match engine took at a lot of the focus this edition with the introduction of the "Gameplan" 3D match engine, a 3D representation of a football match designed to deliver a richer and more involving game experience. This took CM5's single isometric camera view and provided 11 different angles for the user to watch the match from. Further enhancements were offered as managers were given the chance to deliver their orders from the dugout and actively change the game on the fly. The introduction of the pre-match/half-time team talks that allowed managers to motivate their squad to get the job done.

Of course this wasn't the only area to see improvements and revisions. Mangers were provided with different ways to interact with players, ranging from fines, dealing with homesickness and their relationships with other players, in total there were 32 different ways managers could interact with players.

But before you could interact with the players, you had to get them. The transfer system was a vital part of any managers repertoire, and Championship Manager 2006 saw improvements made to the system to allow the offloading of unwanted players at the start of the season either by releasing them from contracts or offering them to other clubs. Managers could also explore their options by taking free agent/out of contract players on free trials.

Championship Manager 2006 also made revisions to reflect the new rise in rich owners coming in to throw their money around in the Premier League, Club Benefactor was introduced allowing mega-rich owners to come in with a huge cash injection for the club. Of course with great financing came great responsability and the pressure on the manager to deliver grew ten fold.

Source:

htttp://www.championshipmanager.co.uk/gamesarchive/


Contributed by Sciere, formercontrib.


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