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Fallout

aka: FO1, Fallout: A GURPS Post-Nuclear Adventure, Fallout: A Post-Nuclear Role-Playing Game, Fallout: Ein postnukleares Rollenspiel, Vault 13: A GURPS Post-Nuclear Adventure
Moby ID: 223

Windows version

What, no Goblins, Orcs or Ogres?

The Good
Fallout brings a refreshing change to a dying genre. Yes, I will probably get many a scoff at this remark but personally, the thought of gathering yet another group of adventurers and going down yet another dungeon and killing, sorry- hacking 'monsters' apart is just getting a little yawn old. That said, Fallout brings sawn-off shotguns, leather jackets, mutant cows and NPC dogs together in a post-apocalyptic Mad Max world. The combat feels intuitive in that the game doesn't stop, or switch perspective. The dialogue is witty and written with a style not seen in previous RPG's, giving a wider freedom of choice to let your personality work its way into the narrative. The people you'll interact with will make you laugh and inspire you to fulfil your obligations as a messiah. The game also works in some fantastic cutscenes which do not intrude or take you away from the game.

The Bad
Unfortunately, Fallout suffers from long load times and frustrating bugs. A time limited first-half of the game can get damn frustrating and you'll need to do a lot of saving/reloading because, let's face it, you probably SHOULDN'T have shot that guy in the back of the head with a desert eagle...

The Bottom Line
If you're sick of dragons, treasure chests and constant misuse of the words 'thee' and 'thou' Fallout is for you.

by Jumpy Jumpy (2) on February 21, 2000

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