Mega Man II

aka: Rockman World 2
Moby ID: 22301

Game Boy version

Not bad, but can't stand up to his its brothers

The Good
In comparison to Mega Man: Wiley's Revenge, this game has slightly longer stages and stages for all eight Robot Masters, not just for the first four. The graphics are sharp and clear, the controls smooth, hit detection fits and the overall graphical design is nice. More elements from the NES series have been introduced here too: Mega Man can slide, use Energy Tanks and has Rush (as Coil, Jet and Marine) at his disposal. The Robot Masters themselves are from two different NES games and there's an additional Mega Man Killer, so there's some variety for the ones who played the NES version too.

The Bad
The music is terrible! The themes are the ones from the NES games, but poorly remixed. And some weapons are useful throughout the whole games, others are only good for fighting the Robot Master who's weak against them. The Weapons of Needle Man, Hard Man and Clash Man (yes, he has been renamed from Crash Man to Clash Man, but I don't care) are almost identical to the Proto Cannon. You basically can't use Top Spin without getting hurt, so that one is useless as well. To the difficulty: The game is waaay to easy. Enemies don't do much damage, there are Weapon Energy, Health and Energy Tanks everywhere, the bosses are easy to defeat with just the Proto Cannon. With the right weapon, they go down like nothing. And Quint, the Mega Man Killer, is the most pathetic Robot Master of the whole series! Rush lowers the difficulty even more: With Rush Jet, you can skip most jumping sections.

The Bottom Line
Mega Man II is enjoyable, but won't last long. You may want to skip to Mega Man III, IV or V, which did a better job.

by Katharian Berg (17) on August 31, 2010

Back to Reviews