🕹️ New release: Lunar Lander Beyond

The Ancient Art of War

aka: Sun Tzu's L'Art de la Guerre
Moby ID: 23

DOS version

It inspired my RTS game

The Good
The concept of playing a real-time wargame was an itch I had always wanted to scratch. Every wargame up till this time had done phased (tabletop) combat, which heightens strategy but not command pressures or quik tactical thinking. This game opened all the doors to a new type of wargame. Its design influenced BattleTech: The Crescent Hawks' Revenge , especilly the ability to set way-points for unit movement.

The Bad
Honestly, I could NEVER win a battle! So I wanted a tutorial mode, or a "archers would be better here" message or something.

The Bottom Line
As echoed by others here, the real heir to RTS.

by Tony Van (2797) on November 26, 1999

Back to Reviews