The Ancient Art of War

aka: Sun Tzu's L'Art de la Guerre
Moby ID: 23

DOS version

Barbarians kill Archers, Archers kill Knights, Knights kill Barbarians. The forefather of all war-based strategy games!

The Good
Besides this being the first game of its kind to introduce a chain reaction for war-based strategy games, what's not to like about this game!

This game revolutionized war-based strategy games when kids today playing 3D games weren't even born yet! Warcraft, Age of Empires, Command and Conquer, Heroes of Might and Magic, what elements of these and other games have not at least had similiar concepts that this game has paved for first?

This game introduced many features that triggered it's domino effect, such as: 1. Campaigns; One of the first games that I've noticed that has introduced campaigns for different tastes.

  1. Construction Set; Probably my first taste of 'creating your own world'. The construction set made it possible for (then) 'our young creative minds' to create what was then impossible to perceive: A kid creating his/her own game.

  2. Unit strengths and weaknesses; Now you know why Archers are bad at Melee. This game probably introduced that real-life fact into the digital world.

All of that, plus it even teaches you quotations from famous strategists, such as Alexander the Great, Napoleon, Julius Caesar and Sun Tzu. Though I still don't know who the hell Crazy Ivan is....:p

The Bad
There's nothing not to like about this game.

The Bottom Line
Broderbund's ticket to the hall of fame. This game shall forever be in the heart of 'us old-timers' when we were first wanna-be 'warrior kids'.

by Indra was here (20754) on May 3, 2003

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