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BattleTech: The Crescent Hawks' Revenge

Moby ID: 233

You saw your father taken prisoner... now it's time to lead your force of 'Mech robots in a daring mission to get him back. Then defy the greatest threat ever: The clans, with 'Mechs and weapon power like you've never seen before.

  • 27 scenarios on five planets
  • More than 55 kinds of 'Mechs
  • Full-color combat

Source:

Unknown Source

STRIKE BACK

FASA's futuristic BATTLETECH universe explodes into astion on an epic scale.

As the young MechWarrior Jason Youngblood, you saw your father taken prisoner by the treacherous forces of House Kurita in BATTLETECH: THE CRESCENT HAWKS' INCEPTION. Now strike back, in the white-hot sequel to the original BATTLETECH computer game.

Lead your bold force of BattleMechs, awesome 31st-century warrior robots, in a daring mission of rescue and revenge. Then defy the greatest threat ever to the Inner Sphere - the Clans, who have 'Mechs and waepons like nothing you've ever seen before.

  • 27 scenarios of 31st-century political and military strife, set on five planets. The story line changes with the outcome of every decision you make, every battle won... or lost.
  • Over 55 kinds of 'Mechs - including the new OmniMechs - and other BATTLETECH combat units, including AeroSpace fighters, tanks, and infantry.
  • Unique real-time combat system. Hear constant reports from your forces, the Crescent Hawks. Watch your maneuvers unfold before you.
  • True 256-color MCGA graphics, plus digitized speech and an advanced musical score that supports Ad Lib, Roland, Tandy music, PS/1, and SoundBlaster.

NO PREVIOUS BATTLETECH EXPERIENCE REQUIRED.

Source:

Advertisement in Computer Gaming World, June 1988

The year is 3029, and you are 19-year-old Jason Youngblood of the Lyran Commonwealth (House Steiner). Not long ago, the Draconis Combine (House Kurita) captured your father, Jeremiah Youngblood, the best Phoenix Hawk pilot alive (as detailed in BattleTech: The Crescent Hawk's Inception from Infocom). You are sworn to rescue him, relying on the extensive battle training you've received since the age of nine.

You fought hard to build up your Lance of four BattleMechs, the most powerful fighting machines in the galaxry, and you recruited three true friends to join you as MechWarriors. You know that in the years ahead you'll prove your military prowess to Katrina Steiner, your patroness, but all that matters now is finding your father.

The most likely place to get information about your father's whereabouts is on the planet Lyons, home base of the Kell Hounds. Your father was once a member of this famous mercenary Mech regiment, and you feel certain that they will help you.

But as your DropShip approaches Lyons, Kurita AeroSpace Fighters zero in to ambush you, and your transport is forced to crash land in a lake. The ship is sinking, your 'Mechs are trapped, and a Kurita light 'Mech, a Locust, is approaching at full speed to blow you out of the water. The only thing standing between you and certain destruction is a damaged Kell Hound Jenner, manned by a green recruit.

Do you have the ability to take command and win a hopeless battle? If so, then perhaps you have what it takes to face the fiercest land battles the Inner Sphere has ever seen...

Source:

From the manual


Contributed by 80, Belboz, Trixter.


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