🕹️ New release: Lunar Lander Beyond

Super Paper Mario

Moby ID: 27544

Wii version

The Anti-Difficulty Movement

The Good
It's mostly very easy. You'll know where to go next. You'll know how to unlock the doors. And most importantly, it's very easy to stay alive. In Mario games such as Super Mario Galaxy 2 and Yoshi's Island, there are always hazards that kill you immediately. Nothing in Super Paper Mario can kill you immediately. Let's say you actually want to die in the game. That will take a long time. You have about 20 hit points and no matter what you do, you only lose 1 or 2 hit points. You can also carry like 5 potions with you, potions that replenish your health. So, the difficulty is far lower than any other Mario games.

The Bad
The dialog. It's funny at first, and then it gets tedious. I had said that the dialog in Portal was bad. But this, this is not Portal 2-level bad. It's worse.

Only Mario can access the 3D world. You end up switching between characters a lot.

The level design is not very good. None of the levels are particularly memorable.

The graphics are laughable. Games on the PlayStation could look this good. Like Symphony of the Night.

The Bottom Line
Play Symphony of the Night instead, for true RPG/Action-platformer/Exploration hybrid greatness.

by Pagen HD (146) on May 11, 2013

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