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Wizards & Warriors

aka: Deep6, Swords & Sorcery: Come Devils, Come Darkness, Wizards & Warriors: Quest for the Mavin Sword
Moby ID: 2828

Windows version

A decent game, but not what we all expected from Bradley

The Good
The most crucial elements of an interesting RPG were all done reasonably well: character development, combat mechanics, world immersion. There weren't a lot of actual role-playing choices, but there were some.

The Bad
The graphics weren't good enough for the demands placed on them - getting into the first dungeon was terribly frustrating because you couldn't see the lever on the wall.

UI was similarly lacking. Controlling your party wasn't impossible, but it was more work than it should have been.

The story was OK, but it lacked the "oomph" so powerfully present in the Wizardries Bradley worked on.

The Bottom Line
Empirical proof that, though Bradley's writing and direction revived the Wizardry series, he didn't do it alone. I really expected, and really wanted, to love this game, but in the end it was merely "good", not "great". It just didn't hold my interest the way the best ones do, and the interface and graphics problems made me move on to other games.

by weregamer (155) on November 7, 2003

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