Wasteland

aka: Wasteland 1: The Original Classic, Wasteland: Adventure in Post-Nuclear America
Moby ID: 287

**HOT. MEAN. RADIOACTIVE.

August 20, 2087**

Nothing could be worse than this god-forsaken, radioactive desert.

More Sniperdroids! All tracking me with them death glares. And them Uzis. They're weird trigger-twitchin' folks. I suspect it's them poisoning the water.

Or maybe it's those Leather Thugs. Heck, I don't know anymore. I heard they have a bunch of civilians cut off east of Ranger Center, which is where I'm headed. Hope not. Yhey want me dead. Like every other mutant this side of Vegas.

The worst part is, I'm getting to be as bad as they are. You wouldn't believe some of the ways I've learned to kill. I hang out in sewers, and my best friend is a MAC 17 submachine gun.

Gramps talked about life before the nuclear war. All I know is I don't want others living this way. Gotta rebuild this desert right. Gotta make it so you can sleep with your eyes closed.

WASTELAND. A new role-playing game from the creators of the Bard's Tale’ series.

Source:

Advertisement in Computer Gaming World, April 1988

CIVILIZATION'S LAST STAND

Mutants again. Even more than there were last time: they seem to materialize out of very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of Uzis as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race.

MORE REAL THAN YOUR WORST NIGHTMARE

■ Roam the deserts of the American Southwest. Neon lights alone never made Las Vegas glow like this.

■ All your actions are permanent. If you blow up the library, don't expect to check out books later.

■ No swords. No spells. Pistols, rockets, submachine guns, laser weapons, and cunning are all the magic you need.

STRATEGY IS EVERYTHING

■ A whole new dimension in tactical combat.

■ Plan your attack. Split up your party any time and put your specialists to work.

■ Burn the whole clip. Fire a short burst. Or do the job with just one shot. How lucky do you feel!

EXPLOSIVE STORYLINE

■ Your characters gain real knowledge. Pick locks. Fire rockets. Disarm bombs. Decode messages. Learn survival skills that weren't in the Boy Scout manual.

■ A cast of hundreds. Everyone wants to meet you-most of them in the worst possible way.

■ Plenty of subplots, intricate puzzles, and graphic surprises await in the vast nightmare of a post-nuclear world.

LOTS OF EXTRAS

■ Top-down views, like Deathlord.™ Close-up characters, like The Bard's Tale.™

■ Extra booklet details encounters with strange desert inhabitants.

■ From the creators of The Bard's Tale™ series.

*An oasis! A mirage? Or a whole new world of trouble

In the old days, you wouldn't have been caught dead in a sewer. Today, you just might be.

Why wait until you smell its breath! With your LAW rocket, you can move down leather thugs at 50 feet.

Rank has its privileges.*

Source:

Back of Box - Commodore 64 (US)


Contributed by Belboz, FatherJack.


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