Ancient Wars: Sparta
ΠΠΎΠ΅ Π±ΠΎΠ³Π°ΡΡΡΠ²ΠΎ - ΠΌΠΎΠ΅ ΠΊΠΎΠΏΡΠ΅, ΠΌΠΎΠΉ ΠΌΠ΅Ρ, ΠΌΠΎΠΉ ΡΠ»Π°Π²Π½ΡΠΉ ΡΠ»Π΅ΠΌ, ΠΊΡΠ΅ΠΏΠΎΡΡΡ ΠΌΠΎΠ΅Π³ΠΎ ΡΠ΅Π»Π°. ΠΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ ΠΈΡ Ρ ΠΎΠ±ΡΠ°Π±Π°ΡΡΠ²Π°Ρ Π·Π΅ΠΌΠ»Ρ, ΡΠΎΠ±ΠΈΡΠ°Ρ Ρ Π»Π΅Π± ΠΈ ΠΏΡΠΈΠ³ΠΎΡΠΎΠ²Π»ΡΡ Π²ΠΈΠ½ΠΎ ΡΠΎ ΡΠ²ΠΎΠΈΡ Π²ΠΈΠ½ΠΎΠ³ΡΠ°Π΄Π½ΠΈΠΊΠΎΠ²; Π±Π»Π°Π³ΠΎΠ΄Π°ΡΡ ΠΈΠΌ - Ρ Π³ΠΎΡΠΏΠΎΠ΄ΠΈΠ½ ΡΠ²ΠΎΠΈΡ ΡΠ»ΡΠ³.
ΠΡΠΎ ΡΠΏΠΈΡΠ΅ΡΠΊΠ°Ρ ΠΈΡΡΠΎΡΠΈΡ ΠΎ ΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΈ ΠΈ ΡΠ°ΡΠΏΠ°Π΄Π΅ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΈΠ· ΡΠ°ΠΌΡΡ ΠΌΠΎΠ³ΡΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΡ Π³ΠΎΡΡΠ΄Π°ΡΡΡΠ² Π΄ΡΠ΅Π²Π½ΠΎΡΡΠΈ, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΈΠ³ΡΠΎΠΊΡ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΠΏΡΠΎΠΉΡΠΈ ΠΏΡΡΡ ΠΎΡ Π²ΠΎΠΆΠ΄Ρ ΠΌΠ°Π»Π΅Π½ΡΠΊΠΎΠΉ Π΄Π΅ΡΠ΅Π²ΡΡΠΊΠΈ Π΄ΠΎ Π»Π΅Π³Π΅Π½Π΄Π°ΡΠ½ΠΎΠ³ΠΎ ΡΠΏΠ°ΡΡΠ°Π½ΡΠΊΠΎΠ³ΠΎ Π³Π΅ΡΠΎΡ.
Π‘ΠΏΠ°ΡΡΠ° ΡΠΎΡΠ΅ΡΠ°Π΅Ρ Π² ΡΠ΅Π±Π΅ ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΊΠ°Π½ΠΎΠ½Ρ ΠΆΠ°Π½ΡΠ° ΠΈ ΡΠΌΠ΅Π»ΡΠ΅ ΠΈΠ³ΡΠΎΠ²ΡΠ΅ ΠΈΠ΄Π΅ΠΈ, ΠΎΡΠ½ΠΎΠ²Π°Π½Π½ΡΠ΅ Π½Π° ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΡΡ . ΠΠΎΠΌΠΈΠΌΠΎ Π·Π°Π²ΠΎΡΠ°ΠΆΠΈΠ²Π°ΡΡΠ΅ΠΉ Π³ΡΠ°ΡΠΈΠΊΠΈ Π‘ΠΏΠ°ΡΡΠ° ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΎΠΏΡΡ β Π½Π΅Π²ΠΈΠ΄Π°Π½Π½ΡΠΉ ΡΠ°Π½Π΅Π΅ ΡΡΠΎΠ²Π΅Π½Ρ Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΠΈΡ Ρ ΠΎΠΊΡΡΠΆΠ°ΡΡΠ΅ΠΉ ΡΡΠ΅Π΄ΠΎΠΉ, Π±Π°Π·ΠΈΡΡΡΡΠΈΠΉΡΡ Π½Π° ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΠΎΠΉ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΎΠΉ ΠΌΠΎΠ΄Π΅Π»ΠΈ. ΠΠΎΠ·Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΡ Π·Π°ΠΊΠΎΠ½ΠΎΠ² ΠΏΠΎΠ΄Π²Π΅ΡΠΆΠ΅Π½Ρ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ Π²ΡΠ΅ ΠΎΠ±ΡΠ΅ΠΊΡΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠΈΡΠ°, Π²ΠΊΠ»ΡΡΠ°Ρ ΡΠ½ΠΈΡΠΎΠ² ΠΈ Π·Π΄Π°Π½ΠΈΡ. ΠΡΠΎΠΌΠ΅ ΡΡΠΎΠ³ΠΎ ΠΈΠ³ΡΠΎΠΊ ΡΠΌΠΎΠΆΠ΅Ρ ΡΠ°ΠΌ ΡΠΊΠΈΠΏΠΈΡΠΎΠ²Π°ΡΡ ΡΠ²ΠΎΡ Π°ΡΠΌΠΈΡ Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ, Π·Π°Ρ Π²Π°ΡΡΠ²Π°ΡΡ Π²ΠΎΠΎΡΡΠΆΠ΅Π½ΠΈΠ΅, ΠΊΠΎΡΠ°Π±Π»ΠΈ ΠΈ Π±ΠΎΠ΅Π²ΡΡ ΠΆΠΈΠ²ΠΎΡΠ½ΡΡ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°. Π Ρ ΠΎΠ΄Π΅ ΠΈΠ³ΡΡ Π½Π° Π³Π΅ΠΉΠΌΠΏΠ»Π΅ΠΉ Π±ΡΠ΄ΡΡ Π°ΠΊΡΠΈΠ²Π½ΠΎ Π²Π»ΠΈΡΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΡΠ²Π»Π΅Π½ΠΈΡ ΠΎΠΊΡΡΠΆΠ°ΡΡΠ΅ΠΉ ΡΡΠ΅Π΄Ρ ΠΈ ΠΏΠΎΠ³ΠΎΠ΄Π½ΡΠ΅ ΡΡΡΠ΅ΠΊΡΡ, ΡΠ°ΠΊΠΈΠ΅ ΠΊΠ°ΠΊ: Π΄ΠΎΠΆΠ΄Ρ, ΡΠ½Π΅Π³, Π²Π΅ΡΠ΅Ρ, ΡΠΌΠ΅Π½Π° Π΄Π½Ρ ΠΈ Π½ΠΎΡΠΈ, Π½Π΅ΡΠΎΠ²Π½ΠΎΡΡΠΈ Π»Π°Π½Π΄ΡΠ°ΡΡΠ° ΠΈ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ Π΄ΡΡΠ³ΠΈΠ΅. Π Π΅ΡΡ Π²Ρ ΠΏΠΎΠ·Π½Π°Π΅ΡΠ΅ ΡΠ°Π·ΡΡΡΠΈΡΠ΅Π»ΡΠ½ΡΡ ΡΠΈΠ»Ρ ΠΎΠ³Π½Ρ!
ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ: * 3 ΠΈΠ³ΡΠΎΠ²ΡΠ΅ ΡΠ°ΡΡ: ΡΠΏΠ°ΡΡΠ°Π½ΡΡ, ΠΏΠ΅ΡΡΡ ΠΈ Π΅Π³ΠΈΠΏΡΡΠ½Π΅. * ΠΠΎΠ»Π΅Π΅ 30 ΠΈΠ³ΡΠΎΠ²ΡΡ ΠΌΠΈΡΡΠΈΠΉ Π² ΡΡΡΡ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΡΡ Π·Π° ΠΊΠ°ΠΆΠ΄ΡΡ ΡΠ°ΡΡ. * Π Π°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·ΠΈΠ΅ ΡΠ½ΠΈΡΠΎΠ² Π΄ΠΎΡΡΠΈΠ³Π°Π΅Ρ ΠΊΠΎΠ»ΠΎΡΡΠ°Π»ΡΠ½ΡΡ ΡΠ°Π·ΠΌΠ΅ΡΠΎΠ² Π±Π»Π°Π³ΠΎΠ΄Π°ΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ Unit Designer, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠ΅ΠΉ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ Π½ΠΎΠ²ΡΠ΅ Π²ΠΈΠ΄Ρ Π²ΠΎΠΉΡΠΊ ΠΈ ΠΊΠΎΠΌΠ±ΠΈΠ½ΠΈΡΠΎΠ²Π°ΡΡ ΡΡΡΠ΅ΡΡΠ²ΡΡΡΠΈΠ΅ ΠΏΡΡΠΌΠΎ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ. * ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΎΠ±ΡΠ°ΡΡ Π²ΡΠ°ΠΆΠ΅ΡΠΊΠΎΠ΅ ΠΎΡΡΠΆΠΈΠ΅ Ρ ΠΏΠΎΠ»Ρ Π±ΠΎΡ ΠΈ ΡΠ½Π°ΡΡΠ΄ΠΈΡΡ ΠΈΠΌ ΡΠ²ΠΎΡ Π°ΡΠΌΠΈΡ. * ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ Π·Π°Ρ Π²Π°ΡΡΠ²Π°ΡΡ Π±ΠΎΠ΅Π²ΡΡ ΠΆΠΈΠ²ΠΎΡΠ½ΡΡ , ΠΎΡΠ°Π΄Π½ΡΠ΅ ΠΎΡΡΠ΄ΠΈΡ, ΡΡΠ°Π½ΡΠΏΠΎΡΡΠ½ΡΠ΅ ΡΡΠ΅Π΄ΡΡΠ²Π° ΠΈ ΠΊΠΎΡΠ°Π±Π»ΠΈ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°. * ΠΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° Π½ΠΎΠ²Π΅ΠΉΡΠΈΡ Π³ΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ (Parallax, Chrome, Bump mappings, Specular, Shadow map). * ΠΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΎΠΉ ΠΌΠΎΠ΄Π΅Π»ΠΈ Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΡΠ»Π΅ΠΌΠ΅Π½ΡΠ° Π³Π΅ΠΉΠΌΠΏΠ»Π΅Ρ (Π·Π΄Π°Π½ΠΈΡ ΡΠΎΡΡΠΎΡΡ ΠΈΠ· ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΡ ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠ², ΡΠΈΠ·ΠΈΠΊΠ° Π²ΠΎΠ·Π΄Π΅ΠΉΡΡΠ²ΡΠ΅Ρ Π½Π° ΡΠ½ΠΈΡΠΎΠ², ΠΌΠΎΠΆΠ΅Ρ ΡΠ°ΡΠΊΠΈΠ΄ΡΠ²Π°ΡΡ ΠΈΡ ΠΏΠΎ ΠΎΠΊΡΡΠ³Π΅).
Source:
world-forge.com (Developer's website) - Russian
Recreate the epic history of Spartans, Persians and Egyptians in three vast campaigns. Fight for supremacy in the Eastern Mediterranean, using each nationβs specific powers in large scaled battles. Use environmental effects like wind and fire to your strategic advantage. Instruct ,your workers to gather resources while you upgrade your defenses with manned cit walls, siege weapons, cavalry and even battleships.
β’ Gripping storyline based on realistic historical settings around 500 to 450 BC
β’ Unique unit design: Arm your warriors yourself from a vast choice of weapons including weapons capture from slain enemies
β’ Play three different nations to conquer the ancient world
β’ Command armies with a huge variety of units, ships, chariots and siege weapons
β’ 27 challenging missions in beautifully rendered full 3D landscapes and environments
β’ Use powerful heroes with different roles and abilities.
Source:
Back of Keep Case - Windows (Germany)
The New Game Sparta β ancient Wars Revives antiquity More Realistic Than Ever Before
In February the new RTS spectacle "Sparta β Ancient Wars" was introduced to the public and inspired the press with detailed screen shots. This information is now followed by a specific view on the techniques and mechanisms of the game. The development team is currently working under high pressure to finish the very first playable demo to be shown at E3 in May.
The developer team is directed by the German industry veteran Torsten Hess, who already worked significantly on the renowned build-up strategy series "Settlers". On this year E3 he will introduce "Sparta" to interested trade visitors and international journalists, together with details on the "Ancient Wars" 3D engine. Until this date, all fans and friends of real time strategy games must exercise patience before they receive new screen shots, sketches and first detailed information.
"Sparta β Ancient Wars" features a revolutionary physics engine, developed for real time strategy games, which is able to raise the game feeling to a new dimension. All units, buildings and the environment (e.g. trees, rocks, water, fire, etc.) are simulated physically correct and interact with each other. Battle horses and -elephants kick soldiers out of their way and trees shiver when shot by catapults. Workers are hit by shooting stones, thrown backwards or even die by the power of impact. Massive buildings break down with various effects when hit by projectiles, depending on the kind and intensity of the bombardment. But the physics engine also affects peaceful resource management, narrow and smaller battles. Leaves are blown impressively through the landscape by the wind and water splashes when hit by rocks or debris. The realism in "Sparta β Ancient Wars" goes far enough to show bloody injuries and killed units that are left behind. Such realistic and pitiless battlefield scenarios have only been shown in Hollywood movies until date.
More than thirty missions of the three fractions are initiated with cut scenes by the "Ancient Wars" engine which prepare for the battles. But not only these cut scenes provide an impressive background. Also unpredictable events provide sudden changes, contradict existing missions and require complete new tactics.
The developers are also unveiling one of the new features for the genre of real time strategy games, since all transportation units will be able to overtake the basic features of the units that have been loaded. In addition, the loaded units will be visible aboard, which facilitates to identify the most threatening opponent within different enemy fractions.
For instance, some ships have eight free slots. If filled with normal workers, the ships' speed will increase, since additional power is added to the oars. But if archers are standing at the rail, enemy ships will be shot from the distance or even covered with fire arrows. The most powerful attacks are made by mobile catapults that are able to turn complete ship bodies in physically correct simulated flotsam and can also strike fortified harbour towns from sea. On the other hand, these catapults are very vulnerable to boarding by close battle ships, which can defeat mobile shooting by their sword fighters or phalanx. "Sparta β Ancient Wars" will be published for the PC in 2006 and provide single player and multi player battles. At the moment the game is not signed by a publisher, but the developers are in ongoing negotiations with different partners.
Features:
Real time strategy game orientating on historical time line
Revolutionary "Ancient Wars" 3D engine with spectacular graphics
Three campaigns of different nations
Special multi player maps
More than 30 missions
Greatly staged battles without unit limitation
Battles on land and on sea
Self developed physics engine
Cut scenes & sequences with in-game graphics
Transportation systems receive battle points by upgrading with combat units
Realistic injuries and remaining bodies.
Title: Sparta β Ancient Wars
Genre: Real time strategy
Platform: PC CD-ROM (DVD)
Release: 2006
Source:
Imaginary Numbers press release (April 2006)
Eidos to Distribute Playlogic's 'Infernal' and 'Ancient Wars: Sparta'
AMSTERDAM, THE NETHERLANDS -- (MARKET WIRE) -- December 04, 2006 -- Playlogic Entertainment, Inc. (OTCBB: PLGC) and Eidos Interactive, one of the worlds leading publishers and developers of entertainment software, today announced the signing of an agreement for Eidos to distribute two of Playlogic's highly anticipated PC titles "Ancient Wars: Sparta" and "Infernal" in the first quarter of 2007. They will be available both on- and off-line.
"Ancient Wars: Sparta" is developed by Russian developer World Forge and provides players a true Real-Time Strategy experience. "Ancient Wars: Sparta" takes place in the ancient Mediterranean between 500 and 450 BC and is based on realistic historical settings. In command of either the Spartans, Egyptians or Persians you fight for supremacy in the region.
"Infernal," developed by Polish studio Metropolis, is a 3rd person shooter for the PC. The game tells the story of Ryan Lennox, a fallen angel, who has been recruited by hell to restore the balance between Good and Evil. "Infernal" makes use of 'Ageia PhysX software,' enhancing the realistic effects of the game, and also supports the 'Ageia PhysX card' for even more stunning visuals.
Infernal"It's great to be working with Playlogic and to have these two exciting titles added to our 2007 PC line-up," said Scott Dodkins, European Managing Director, Eidos. "We know both titles are highly anticipated and we look forward to bringing them to market."
"We are very excited to have found in Eidos our distribution partner for both titles," said Stefan Layer, Vice President and Chief Marketing & Sales Officer, Playlogic. "Eidos has an excellent distribution network and is highly experienced in marketing its products, such as its 'Tomb Raider' (Lara Croft) franchise, which will drive the sales of both games. We are looking forward to working with them."
Both titles will be distributed by Eidos throughout the world, except from a few countries. Those exceptions are for "Infernal": former USSR and Japan, and for "Ancient Wars: Sparta": former USSR, Italy, Spain and Latin America.
The official website of Infernal is now online at www.infernalgame.com. The official website of Ancient Wars: Sparta www.ancientwarssparta.com will be online shortly. Further information about these games can also be found on www.playlogicgames.com.
Source:
Playlogic International press release (December 04, 2006)
Contributed by Patrick Bregger.