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Diablo

aka: Diablo (Game of the Year)
Moby ID: 339

Windows version

Rogue-like Game

The Good
Back in the early 80's, an ASCII-graphic game called Rogue was introduced to the world. It started on mainframes and by the mid-80's found its way to the PC. The concept was to take an adventurer on a simple quest down into randomly-drawn dungeon levels. This meant that every time you played a new game, it was different.

Now fast-forward to 1997. Diablo took the basic concept of Rogue and expounded upon it using nice graphics, sound, and an interesting storyline. I loved the fact that I could create my character, take him into the dungeon for a while, and if the dungeon level I was on was to tough, I could start over with the same character (keeping all his/her experience and equipment). Not only that, but the dungeons were all redrawn from scratch making the game "new" and different and used different monsters (from a set of monsters based upon the dungeon level).

I loved the fact that I could play this game forever if I liked (and I played it all the way until Diablo II had been out for 6 months).

The Bad
I didn't like the fact that you had no place to store gold and equipment. So you had to leave piles of gold, potions, and equipment lying around the town square.

The Bottom Line
Bottom line, this is a simple yet addictive game that is designed to give plenty of repeat play (and in this day of games that can go for nearly $60, who doesn't want to get the max out of their buck). Kill everything that moves, collect magical items (for selling or for keeping) and gold is the name of the game.

by AstroNerdBoy (35) on November 7, 2001

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