🕹️ New release: Lunar Lander Beyond

Final Fantasy IX

aka: FF9, FFIX, Finalnaja Fantazija 9, Zuizhong Huanxiang 9
Moby ID: 3556

Windows version

An esoteric fairytale

The Good
The beginning of the game is wonderful: Final Fantasy IX fascinates with a very atmospheric fairytale setting. Every part - the backgrounds, the character graphics and the sound - supports it very well. The dialogue has much more humor than the two predecessors and sometimes I almost had the feeling I'm playing a comedy game. Not every gag is a winner and the silliness becomes overwhelming at times, but I still enjoyed it because it fits the atmosphere and setting well. The characters, with exception of one comic relief character which didn't work for me at all, are sympathetic and their dialogue is good enough.

The battle system is the standard ATB fare, but thankfully with four team members again. It offers no surprises at all and, because of the manageable random encounter rates, never becomes annoying. The character system has a new angle: now the characters learn abilities through the equipment they wear. If the piece of equipment is worn long enough, the abilities can be chosen even if the equipment is changed. I enjoyed this system because it creates an interesting trade-off: should I use a better weapon for the extra damage or do I keep the old one because I want to use its abilities?

FFIV is the most linear Final Fantasy so far. Of course there is a lot of uninteresting side content to explore, but the destination and the party composition is fixed for the vast majority of the game. However, since the plot is well thought out (up to a certain point) and the pacing is relatively fast, I don't consider this a negative point.

The Bad
There was one exact moment when my positive impression changed: towards the end of the game, the player visits a mysterious new world called Terra. Here the story became idiotic and esoteric hogwash. It completely lost me and I instantly stopped caring about the world and its characters - which is a shame because the combat started to become more interesting and challenging. It all accumulates with an annoying boss fight (the party can instantly lose it when the random number generator doesn't go their way), a stupid ending and a completely unsatisfied player.

Otherwise my biggest complaint are the too long animations, especially the summoning spells during battles. However, the most annoying instance is saving the game: instead of just standing on a save point and entering the menu, the player has to endure a long animation of a Moogle dancing around. In this version this point is mitigated by a comfortable auto save which kicks in after every screen change, though.

The Bottom Line
The majority of the game is very good and refreshing change compared to its two predecessors. If Square didn't flunk the ending so badly, it would have potential to become the best Final Fantasy. As it stands, it is still a worthwhile play, but can't hold a candle to Final Fantasy VI.

by Patrick Bregger (301035) on September 4, 2021

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