In memoriam, Donald Sutherland

Tom Clancy's Splinter Cell: Essentials

Moby ID: 36077

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PSP credits (2006)

196 people (186 professional roles, 10 thanks) with 213 credits.

Single Player & Multiplayer Mode Development Team (Montreal)

Executive Producer Domitille Doat Le Bigot
Senior Producer Bertrand Hélias
Producer Jean-François Mailloux
Associate Producer Dominic Laroche
Lead Programmer Michel Salvado
Level Design Team Lead David Deschênes
Lead Artist Cristelle Khatiri
Art Technical Director Steve Beaudoin, Viken Majoulian
Game Designer Fabrice Cuny
Scriptwriter Michael Brooks Lee
Sound Designer Anthony Prescesky, Amaury La Burthe
Project Coordinator Julie Tighe, Jean-François Boivin, Joanne Belzil

Creative Team

Level Designers Jason Arsenault, François Boucher, David Deschênes, David Lévesque, David L'Heureux, Martin Samuel, François Tétreault, Christopher Robert Weiler
Sound Intergrators Patrick Melanson, Justin Phillips

Programming Team

Programmers Guy English, Hakim Ferradj, Francis Henri, Sami Ibrahim, Ethan Larson, Christoph Luerig, Paul Raymond, Frédéric Rioux, Dmitri Savine, Jonathan Villani
Additional Programmers Mykel Brisson, Guillaume Morréel, Mehdi Moudfir, David Paquette
Data Managers Jonathan Gauvin, Christian Belisle

Art Team

Level Artists Pierre-Luc Boulais, David Chapados, Pierre-Luc Cossette, Yannick Couture, Yves Descoteaux, Jean-Sebastien Guay, Vincent Jean, Karine Létourneau, Viken Majoulian
Lighting Karine Létourneau
Modelers Jean-Noël Léveillé, Louis-Philippe Guilbert
Menu and Interface Cristelle Khatiri
Character Models and Rigging Viken Majoulian, Yannick Couture

Animation Team

Animator Monique Deschamps, Viken Majoulian

Quality Control - Montreal

QC Studio ManagerQC Jonathan Moreau
Project Manager Jonathan Moreau
QC Teams Leaders Pascal Gauthier, Alexandre Méthot, Mathieu Landry
Assistant QC Team Leaders Mathieu Lachance
Testers - Single Player Simon Bouchard, Christian Chauvette, Jean-François Carrier, Romuald Domerson, Mathieu Fairfield, Pascal Lavallières
Testers - Multi Player Luc Gagnon, Raymond Brunette
Platform Specialists Sébastien Couture, Orion Curiel
Away but never forgotten We remember our friend and colleague Yannick Francoeur (1980-2006)

Production Marketing

Marketing Game Manager Igor Manceau
Marketing Coordinator Xavier Manzanares

User Testing Lab

Manager Caroline Martin
Coordinator Karine Gagnon
Observer Lyne Archambault
Testers Éric Audette, Pierre Boyer, Jonathan Dankoff, Sébastien Duteau, Anthony Ménard Moquin

Cinematic Team

Directed By Alexandre Neszvecsko
Written By Michael Brooks Lee
Produced By Jean-Jacques Tremblay, Anne Mai LeBouyonnec
Project Coordinator Isabelle Bismuth
Editing Dany Boies

Artistic Photo Retouch Team

Original Artistic Concept Alexandre Gagné
Art Director Henry Fong, Alexandre Gagné
Artists Alexandre Gagné, Henry Fong, Eric Caron, Didier Bertrand

Compositing Team

Lead Compositor Didier Bertrand
Compositor Véronique Derval, Jihane Geadah, Nguon Vissal Ong, Dominic Tremblay, David Harrison, Jean-Guy Turgeon

3D Team

Sam Head Artist Robert De La Cruz, Richard Arroyo
Modeling Robert De La Cruz, Martin Sabran, Patrick Pelletier
Texture Tram Luong
Lighting Myriam Laforest, Alexandre Gagné
Location Design Henry Fong
Storyboard Henry Fong, Wayne Murray

Photo Set Team

Photographers Alexis Mercier, Mario Janelle, Tobby Marié-Robitaille
Lighting TD Matthieu Beauchamps
Costume Designer Lyse Bédard
Make-up and Hair Artist Diane Lapointe
Art Director Caroline Ouimet
Production Assistant Guillaume Neszvecsko
Photo Actor Julie Marcil, Jean-Pierre Flayeux, Stephan Pommepuy, Goerge K, Greg Dunlevy, Anatoly Zinoviev, Heidi Cederberg, Jacques Bernard, Mike Fortier

Montreal Sound Studio

Sound Studio Director Jérémi Valiquette
Music Composed By Guy Dubuc, Marc Lessard
Sound Technical & Artistic Advisor Simon Charles Pressey
Sound Engineers Jocelyn Daoust, Olivier Germain
Sound Editors Bénédicte Ouimet, Marc Léveillé
Foley Artist Tchae Measroch
Voice Dorector Richard M. Dumont (at ACME Harpoon Company)
Production Assistant Frédérique Fourny-Jennings
Voice Recorded in Montreal at Point d'Orgue Studio By Samuel Girardin
Voice Editors Nicholas Grimwood, Mathieu Rodier, Michelle Cloutier
Voice Talent Michael Ironside, Don Jordan, Claudia Besso, Mark Camacho

Localization

Localization Studio Manager Coralie Martin
Project Manager Claudine Cézac
French Translation Corinne Isabelle Le Dour
French Recording Agnès Letourneur
German Translation and Recording Dune Sound
Spanish Translation and Recording Partnertrans
Italian Translation and Recording Aguamass Media
Linguistic Tests, Enzymes Orange Studio

Ubisoft Montreal

President - Ubisoft Montreal Martin Tremblay
Executive Vice President - Editorial Christophe Derennes
Production Technology Director Martin Sévigny
R&D Technology Director Sébastien Lavier
Vice President - Continous [sic] Improvement Michel Allard
Vice President Communications & Corporate Affairs Martin Carrier
Vice President - HR Claude Reeves
Project Management Office Director Stéphane D'Astous

Ubisoft International

President & CEO Yves Guillemot
International Production Director Christine Burgess-Quémard
International Content Director Serge Hascoët
Technology Board Ken Klopp, Nicolas Rioux, Todd Lewis, Yann le Tensorer
Editorial Talent Manager Caroline Cantin
Editorial Scenarios & Cinematic Director Alexis Nolent
Editorial Game Design Director Lionel Raynaud
Editorial Gameplay Director Cyril Derouineau
Editorial Artistic Director Jean-Marc Geffroy
North America Studios Supervisor Anne Blondel-Jouin
Editorial Marketing Director Laurence Buisson-Nollent
International Production Studio Manager Gaelle Prunayre
Approval Coordinators Josh Ostrander, Romain Vazeille
Marketing Deliverable Director Axelle Verny
Editorial Content Manager - Tom Clancy Games Travis Getz
Editorial Music Advisor Didier Lord

U.S. Marketing

U.S. Vice President of Marketing Tony Key
U.S. Director of Marketing Hélène Juguet
U.S. Director of Brand Management Adam Novickas
U.S. Brand Manager Sam Saliba
U.S. Associate Brand Manager Erick Low
U.S. Senior Public Relations Manager David Hawk
U.S. Senior Online Marketing Manager Joshua Milligan
U.S. Community Manager Morgan Romine
Special Thanks To Hammer Creative Advertising, EMEA Marketing
EMEA Marketing Director John Parkes
EMEA Studios Supervisor Nicolas Schoener
EMEA Marketing Group Manager Sophie Colson
EMEA SR Brand Manager Alexis Bodard
Special Thanks David Chabot, Mathieu Peyronnet, Julien Bouvrais, Tiphaine Locqueneux-Bianchi, All Splinter Cell Teams, Mathieu Ferland (MSIOU), Grégoire Gobbi, All Montreal HR People
Unreal Engine is a Trademark of Epic Games Inc.
© 2006 Ubisoft Entertainment
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Collaborations

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Credits contributed by Alaka.