Sid Meier's Colonization
Windows 3.x version
Wish there were more games with this approach...
The Good
If Civilization was the macro version, then Colonization was the micro version although to say the least, Colonization is a brilliant strategy game.
Colonization sets somewhere between the 1500's and the 1800's, from where the first Europeans set ground in South/Central America bringing disease and ultimate chaos to the natives until the independence of the newly found United States of America and beyond.
With that, historically you have 4 major "parasite" nations that you can choose from to plunder the new world (in no particular order):
The Spanish represents the military hulk of the European states. Historically known for their brutal conquests of South America, bringing the treasure galleons to Spain from their successful plunders. The Spanish get bonuses when it comes to smothering the native Indians and plunder obtained from burning their Tipi's to the ground.
The French represents the "good guys" of the European States. Focusing on cooperation with the locals for trade, their presence only alarms the Indians half the rate compared to the other European invaders. This means that they'll probably be butchered much later by surprise Indian raids compared to their European counterparts. If the locals like you, they come by time to time and offer you gifts as an offer and symbol of eternal friendship.
The English represents the lack of birth control of the European States. Historically surpressed by religion and dictatorship, the arguably European scum of the earth (according to most Europeans) arrived in vast numbers in the New World. From religious fanatics to low-life cut throats landed on the shores of the New World to the amazement of the local natives. The English get more settlers from the motherland compared to their European counterparts.
The Dutch represent the founders of Capitalism and raw economic interests. The Dutch only resort to military approaches only to further economic gain. Being Dutch means that fur traps yields much greater and prices back in Europe are much more stable during transactions (they don't fall or rise very often).
Depending on your nation, you start with a Caravel (Merchantman for the Dutch) for sea travel, one unit of soldiers (Veteran soldiers for the Spanish) for protection and one unit of pioneers (Expert Pioneers for the French) to establish the first settlements.
After you land, this is where the game really starts to begin. Usually right after you land, you'll be greeted by your would be neighbours. Unless your a Spaniard with an attitude problem and Xenophobia, an offer of peace would be essential for survival.
After establishing your first settlement, you can either choose to trade peacefully or introduce globalization to the locals through musket fire. Trading is a refreshing difference from
**The Bad**
I can't help to think that this game could do a really big makeover. Something called Colonization 2? :)
There are however, some very irritating features in the game that require careful planning beforehand. The first one has to do with stockades. They made this stupid rule that when you have a stockade, you cannot actively decrease the population lesser by 3. This means your stuck with that settlement until someone else gains control. This is quite bad when it comes to national planning of colonies. Especially when other Europeans aquired some really strategic land that interfers with your plans. You can't rename the settlements either.
This game made me hate Indians as they seem to always have their camps at the best tourist sites. Which meant that I had to find another place, introduce the reservation camps to them or get other Europeans to introduce that concept to them. Through this game I probably understand why war was the only alternative in the first place. :(
**The Bottom Line**
An excellent strategy game with a lesson or two on history as well! Top stars!
by Indra was here (20755) on May 5, 2019