Disney's Donald Duck: Goin' Quackers

aka: Disney's Donald Duck: "Qu@ck Att@ck"?*!
Moby ID: 36969

Game Boy Color version

Game Reducktion

The Good
Of the many platformers that poured out of GBC library, this one at least has good and responsive camera movement, where the player takes Donald. And then there are passwords available if you want to speed up the pace of the game. And the one different thing this game does compared to the other versions is the inclusion of a final level after beating Merlock and a cameo appearance of Humphrey Bear.

The Bad
Much like its 3D counterparts, this game has boring repetitive levels, this time with more climbing and jumping and much less item collecting. Because this is a handheld port, many cutbacks are expected. Rather than go to a hub level, you progress from one level to the next, minus time trials, taking much of the challenge away. Choice of instrumentation and tunes for the music is awful and does not capture the mood of the game.

There's nothing fascinating to see when it comes to presentation. The story is told in a mix of static pictures and bold text. Works better if text and pictures are placed on the same screen. The colour palette is pretty monochrome in the background, with the only characters and objects highlighted. And it's no surprise that mid-game cutscenes are single images without any dialogue coming from the bosses.

The Bottom Line
Regardless of Game Boy Color's limitations, it doesn't seem like the game makers were trying their utmost, just another attempt to capitalise on Nintendo's every platform at the time. In the end it's just a rundown platformer that doesn't so much as mimic the 3D levels. There are far better platformers featuring Donald on Sega's Master System and Nintendo's SNES. The game can help you pass the time on any roadtrip, though not effectively. Better still don't buy this one.

by Kayburt (32038) on June 17, 2021

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