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Xenogears

aka: Project Noah, Xenosaga Episode V: Xenogears
Moby ID: 4154

PlayStation version

Potential ruined at every corner. A huge let-down, a frustratingly stupid game.

The Good
There is a lot I wanted to like about Xenogears, and while I thought it was a hugely idiotic game, there was still quite a bit lying around that at least made some of the game worth putting sixty hours into.

Around the time the game came out, console RPGs were going under a graphics trend involving 3D characters on prerendered two-dimensional backdrops. I appreciate that this game does the exact opposite: 2D characters on 3D terrain. It not only makes this game stand out, graphics-wise from the rest, but it also works very well and looks fantastic. Especially with a Playstation 2's "smooth textures" option, which blurs the sprites so that they don't appear quite as pixelated during close-ups.

Like a long, complex, deep story? Xenogears has probably the deepest story I've seen in a console RPG. Throughout this two-disc adventure it seems that every fifteen minutes you uncover a new layer, a new plot twist, a new side of Fei. The story dives so far under these layers you might want to keep a notepad handy to keep track of everything going on.

There are two modes of combat: with a Gear and without. Outside of a gear you fight using weapons and martial arts and can string together combos and such, and inside a gear you have to manage your status and fuel consumption. While I thought both modes were very lacking, I still enjoyed having to adapt to two distinct fighting environments to survive.

The Bad
Unfortunately, it seemed that for every great idea this game had, there was something there just made to counter it. As I said, this game's storyline is long and complex and very, very deep. But rather than immersive and exciting, I found it to be convoluted and annoying. The storyline itself is very good, but the execution and presentation of it make it far too annoying to enjoy.

This game has hands-down the most stupid and annoying dialogue I've ever seen in any game. It almost seems as though it's just a really, really poor translation. Awkward grammar, misspellings, incorrect punctuation, and more "..." per conversation than any game I've ever played. Here's a pretty good example of what 99% of the dialogue in the game looks like:

Fei: "..."

Elly: "...?! ...What's wrong, Fei?!"

Fei: "...What? ...Nothing?!"

Elly: "..."

Fei: "...?!"

Elly: "Okay?!"

Fei: "...I'll be okay?! ..."

Now, I just made that up...I'm pretty sure. But that exact conversation is not unlikely to have been found in the game somewhere. Having to sit through that kind of crap made whatever story this game had to give almost unbearable. I wanted to like the characters, but I just hated them instead. Or rather, I hated the people who wrote the damn dialogue.

If you can get past the bullshit dialogue, sometimes the characters are almost worth their presence, but then you realize that this game consists entirely of cliched characters. Characters such as the nerd, the rebellious royal youth, the annoying kid, the shy, deep main character, the large, detached mean introvert who has a soft side to him although he'd never admit it, the mad angry villain who wants to rule the world for no real reason...and the list goes on. As I said, sometimes the characters have...something in them that really shines through. But those instances are a rare occurrence.

Having to play through the game utilizing two different methods of combat was a neat thing, but I really wish they'd have just left Gear combat out of the game altogether, or just changed it to something better. Unlike normal combat, which is flawed but still fun to do, Gear combat consists mostly of making sure you don't run out of fuel. The fights in Gears are never hard, unless you run out of gas, in which they're still not very hard but they're more annoying. Combat on the ground is fun, and the sprites are great to see kick each other around, but about a half hour into the game you get pretty much the most powerful combos you're going to get and there's no reason NOT to use these combos. You can stack up some points by not using these combos and then executing a really long combo, but do the math and you'll see that you'd be doing just as much damage by doing the combos as you would by saving up combo points, and you'll probably get hurt less too.

The game has a pretty deep story for you to experience, but be prepared to grab a walkthru or something before you play this game. There's almost never a clear indication of where you're supposed to go next. Sometimes, the only clue you're given is "make yourself at home" and the plot WILL NOT advance any further until you've spoken to one specific character in some specific area, and there may be a hundred different characters in twenty different areas for you to talk to, and there is no clue for whom you're supposed to meet! If I put sixty hours into the game, I'd say at least twenty were spent wandering around talking to every single person and sitting through line after line after line of increasingly stupid dialogue until I finally found that one guy - who, by the way, may not have had any importance at all as far as the story goes! - that allowed the plot to go a little further until the next vague "why don't you make yourself at home" mission. In one particular part of the game, the plot doesn't advance until you've spoken to EVERYBODY in a certain area. That's like thirty people. AND it does not indicate that this is what you're supposed to do! As a rule, I only use a walkthru as a very last resort, but having spent two hours in the same fucking area I finally looked it up and found, hey, you have to talk to EVERYBODY and I missed one or two people during my frustrating need to advance the story.

There are areas in the game where encounters come at an insane rate. I can't remember many battles, save for boss battles, being very hard, but it's just throw-your-controller-against-the-wall annoying when you can get from Point A to Point B because you get an encounter every two seconds.

The Bottom Line
Looking back at this game, I think I could have enjoyed it if they had just made a few changes. Rewrite the entire damn dialogue (or shorten it by about sixty thousand lines by getting rid of all instances of "..."), and make a clear indication of who you have to speak to next, and I think I could have really enjoyed the game. Sure, it would have been flawed, but at least it would have been bearable.

Xenogears has a deep story, a lot of interesting characters, a unique graphics style and two unique modes of combat. Unfortunately, the dialogue is horrible, the quests are frustrating, the characters taken from the Big Book of Cliches...

Oh, there's something there. But it's buried under a mountain of frustration.

by kbmb (415) on October 17, 2004

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