Super Mario Land

Moby ID: 4275

Game Boy version

Not To Be Forgotten, Not To Be Celebrated...

The Good
The levels in this game are pretty well designed. There are memorable moments like the submarine level (think Mario meets R-Type) and the boulder jumping in kingdom 3. The music is pretty memorable albeit a bit repetitive. Another nice thing about Super Mario Land is since it takes place outside the mushroom kingdom, the enemies are a bit different than your normal fare. The Koopa Trooper-esque enemies turn into time bombs after you squash them. There are also some interesting bosses here such as a seahorse and a sphinx.

The Bad
The controls are NOT like the console Mario games of the same era. It will take players a while to get used to the controls. Jumps need to be very precise and, often times, you'll wonder why you couldn't make it to a platform that seemed relatively easy to reach.

Also, the length of the game is unacceptable. Coming in at a mere 12 levels, this game will not last long once it is mastered. Granted this is a first generation title for Nintendo's first cartridge-based handheld, but it just seems like the game could've had a few more levels.

The Bottom Line
A nice start for the Mario Land franchise, but it has not aged well whereas the console titles have. Try it for the historical significance more than the game itself.

by Steve Thompson (87) on April 18, 2006

Back to Reviews