🕹️ New release: Lunar Lander Beyond

Roberta Williams' King's Quest I: Quest for the Crown

Moby ID: 439

DOS version

A fun game slammed for all the wrong reasons

The Good
Ease of play - it may be a simple game by today's standards but that's a good thing: this was the first game of its type that I actually finished. I'm not at all convinced that every game must be difficult or pitched to hard-core gamers; there has to be an entry point that allows inexperienced players in or the audience can never grow beyond what it already is. As a direct result of my pleasure at winning this game I introduced it (and the series) to others, including some who got hooked on the entire genre because of it.

The setting - have to remember your childhood fairy tales in order to solve this one. The theme of a "place where all the fairy tales are real" is certainly not rare or original, but it's done in an amusing way here.

The remake - I never saw the original version until after I finished this one, and frankly I wouldn't have played it if I had. I've heard some who had played the original were upset that Sierra had dared to "mess with a classic", but the fact is few people besides game historians will ever see that version, much less play it. I don't mind the idea of re-making good games with updated technology. They're new to those who haven' t played them before. The most important part of this game( and most games, for that matter) is the underlying design, and this is a well-designed game. Whatever technology is used should serve that end.



The Bad
There was one puzzle whose successful solution seemed to depend partly on luck rather than skill (and which solution was necessary to winning the game), but other than that, nothing.

The Bottom Line
An engaging introduction to graphical adventure games.

by anton treuenfels (34) on December 8, 2001

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