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Disney's Aladdin

Moby ID: 43932

SNES version

Completely different from the Mega Drive version, but still an excellent adaptation of a Disney favourite.

The Good
The graphics, while not using the same lush colours and details that the Mega Drive has, this is due to the fact that the SNES is made by Capcom and NOT by Virgin. In this case, the graphics are still colourful, the backgrounds and characters have great detail and are still identifiable. The best level in the game is Level 4: Genie's Lamp, in which "You've never had Friend Like Me" loops.

The music is mostly good: Capcom made good use of several tracks from the movie, which sound better than their MIDI counterparts in the Mega Drive, while making up some of their own, most of which are good.

If there is one thing that this one surpasses the Virgin one, it's the controls: Aladdin cannot use swords, but can use apples to stun enemies and then jump over them like in Super Mario Bros. Press and hold Y to run, B is jump --after hopping on someone or thing, hold it to jump higher--, A is to throw apples, R is to parachute with a rug (which you get very early on and is absolutely indispensable), while X and L do nothing unless adjusted. Aladdin moves faster and is less susceptible of trading hits with others as in the Mega Drive version, where it's sometimes tricky to hit without getting yourself hit.

Also, the final Boss (Jaffar) is superior and more challenging than the one in the Genesis version.

The Bad
It is too easy, and you can get through this game within just 90 minutes of your time.

A sword would be nice, especially when fighting Jaffar, as in the movie.

While most of the music is good, there are some tracks that sound like jukeboxey such as the cave of Wonders and the Pyramid level.It would've been nice to hear the "Prince Ali" track adapted in this game as in the Genesis version.

The Bottom Line
While it lacks the graphics and some sounds from the Mega Drive version--made by Virgin--, Capcom's Aladdin excels with more fluent controls and is a model for other movie-based games (or others based on similar mediums) to follow. It has a lot of replay value, but the game could've been as challenging as Mega Man X, which came out at the same time (November-December 1993).

by Stsung (30) on March 18, 2012

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