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Airball

Moby ID: 44

DOS version

Insidiously fun.

The Good
Most people find themselves playing Airball without realizing they're doing it. It sounds intriguing--you need to find objects to turn yourself back into a human--so you give it a quick go. An hour later, you're amazed at the diverse structure of the rooms and the beautiful graphics. Two hours later, and you're still playing.

The graphics are beautiful, originally rendered in 32 colors on the Amiga and translated nicely to the PC. The tiles used to make up the rooms and the maps are diverse enough to give the illusion of a large castle with many rooms.

The Bad
Airball's CGA support is weak. It's weak in a good way in that some of the darker rooms are completely visible without the torch, since CGA has no palette (so there's no way for the program to dim the screen). It's weak in a bad way, however, in that some objects are almost completely invisible because the 4 colors everything uses unintentionally mask an object lying against a similarly-colored background. Unless you know exactly what to look for, Airball is extremely difficult to finish in CGA.

The Bottom Line
Airball is something you try out for a couple of minutes to see what the rooms look like, and find yourself still playing 45 minutes later.

by Trixter (8952) on February 27, 1999

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