Arcanum: Of Steamworks & Magick Obscura

aka: Aomi: Jishu yu Mofa, Arcanum : Engrenages & Sortilèges, Arcanum: Feitiços e Engrenagens, Arcanum: Hechizos y Engranajes, Arcanum: Macchine a Vapore e Magia Oscura, Arcanum: Przypowieść o Maszynach & Magyi, Arcanum: von Dampfmaschinen und Magie
Moby ID: 4498

Windows version

A fine, fun RPG in an original (at least in games) world.

The Good
This game generally fulfilled its vision of a new setting and story with the same sort of flexibility that worked for the Fallouts. The number of possible character choices and development paths is significantly greater and more diverse than in the earlier games. The interplay of magic and technology, and the different feel of each, is interesting. The evocation of a Victorian English feeling (with some more modern conspiracies below the surface) is particularly wonderful.

Perhaps most promising, the developers seem to have mostly grown up since Fallout2. The sophomoric "humor" is mostly replaced by more interesting and better developed characters. There are moral dilemmas and issues to think about. Many of the factions are drawn in moral grays instead of melodramatic monochrome.

Although some have complained about the "sexism" in the game, including both the lack of female art for two of the playable races (a production cost decision) and the inclusion of some gender discrimination in the world and character reactions (an integral part of the success in producing a Victorian flavor for the game world), I did not find the game particularly prejudiced, and in fact there is a strong subplot around issues of racism and racial exploitation.

The Bad
Not all characters are created equal - there were some balance issues.

One of the most interesting side quests was unfinished, and just leaves the player dangling.

The desire to make a "toolbox" game was not carried far enough to really catch on - in particular third-party adventures can't have a world map - but it was carried far enough to limit options for game scripting.

There were some annoying bugs in the UI even in the final patch.

Managing NPCs in your party was done well in general, but a technical character was not allowed to purchase items for magical followers and vice versa - shopkeepers refused to interact with opposite-aligned characters entirely.

The game was a slug on the best machines available when it shipped.

The Bottom Line
A fine, though not perfect, game and a landmark in CPRGs.

by weregamer (155) on November 7, 2003

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