Marble Madness

Moby ID: 466

PC Booter version

The lack of a proper control system mars this otherwise perfect conversion.

The Good
It's good to have people like Mr. Gabel around for rebuttals--it brings out more information about the game. :-)

Considering the capabilities of the common PC in 1986, Marble Madness was an exquisite conversion that clearly took a lot of work. Even on a 4.77MHz machine, the nearly full-screen graphics move at an acceptable clip. The graphics, albeit lacking in color to the original arcade game, are faithful to the original.

What Mr. Gabel doesn't know is that if you played Marble Madness on a Tandy or PCjr, you were treated to 16-color graphics and 3-voice music that was a huge improvement over the regular PC version with just 4-color graphics and single-voice sound. If he had ever played this version, he might have made his review a bit less harsh. Comparing PC conversions to Amiga conversions isn't really fair; conversions should be compared to what they're ported from instead.

The Bad
Playing with a joystick was effective, but it just felt... wrong. The original arcade game was not only controlled with a trakball, it was designed for one.

The keyboard controls were terrible. I'm sure they did the best they could, but there's no real way to simulate analog direction and speed control with a digital input device.

The Bottom Line
If you have a Tandy/PCjr and a joystick, Marble Madness is a joy to play.

by Trixter (8952) on November 26, 1999

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