The Watchmaker
The Watchmaker is Trecision's new adventure title featuring real-time 3D graphics: a compelling story which embodies the true evolution of adventure gaming, introducing brand new situations and techniques. The story
A lawyer, Victoria Conroy, and an expert in paranormal phenomena, Darrel Boone, meet for the first time at 3.00 a.m. in a London legal studio. A few hours later a taxi drops them off at the gates of an imposing Austrian castle. Their mission is to recover a device resembling a huge pendulum, which, stolen by a group of religious fanatics, must be located and stopped before midnight to avoid possible global catastrophe. With its ability to maximise leyline energy and with the threat of an approaching solar eclipse, the machine poses a serious threat to human survival, or this is what the two "detectives" are lead to believe. Victoria and Darrel are welcomed to the castle as guests of the Multinational which now use it as their headquarters. They meet the inhabitants and by speaking with them come to realise that an intricate web of deceit, magic and danger has been woven around the castle, a web which spans centuries and continents. Their task, and indeed that of the player, becomes increasingly more dangerous and complex. With less than twenty-four hours to go, the challenge is no longer a game but a reality. Gameplay
Unlike many traditional adventure games, The Watchmaker frees the player from the sensation of moving along a single given path, and gives him the freedom to explore the world around him at his own pace. The users is the true protagonist. The Watchmaker's real-time 3Dengine allows the player to choose between dynamically moving cameras in a third person point-of-view, or a subjective first person in order to examine objects and environments in detail. The use of the keyboard to control the interface strengthens the feeling of being actually inside the game, and lets the player decide what to do and when to do it, whether to run or walk, whether to look under a table or, if he prefers, to examine the ceiling overhead. The player's strategies are significantly enhanced by the fact that the will have the chance to control two main characters independently,each with different personalities, traits and skills. The two work as a team: one of them successfully distracting a member of the castle staff, for example, whilst the other removes certain evidence. Physical strength, charm, powers of observation, diplomacy and knowledge, are all necessary and with two professionals at his disposal, the player can get to know the characters and understand their reactions and motives. The interface is non-intrusive, visible on screen only when needed. It is intuitive and easy to use, yet still very powerful, capable of supporting simultaneous input from both the keyboard and the mouse. The inventory system is no longer a list , but a tool to aid the player's analysis of the objects.
Source:
Trecision web site
ΠΠΎΠ²ΡΠΉ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΡΠ΅ΡΠΊΠΈΠΉ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΡΠΉ ΠΊΠ²Π΅ΡΡ Π² ΡΡΠΈΠ»Π΅ Β« Π‘Π΅ΠΊΡΠ΅ΡΠ½ΡΡ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ² Β». ΠΠ½ΠΎΠ²Ρ ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΡ ΡΠ³ΡΠΎΠΆΠ°Π΅Ρ ΡΠ΅Π»ΠΎΠ²Π΅ΡΠ΅ΡΡΠ²Ρ. ΠΠΎ Π²ΡΠ΅ΠΉ Π·Π΅ΠΌΠ»Π΅ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΡΡ Π½Π΅ΠΎΠ±ΡΡΡΠ½ΠΈΠΌΡΠ΅ ΡΠΎΠ±ΡΡΠΈΡ ΠΈ ΡΠ²Π»Π΅Π½ΠΈΡ. ΠΠΈΠ³Π°Π½ΡΡΠΊΠΈΠΉ ΠΠ°ΡΡΠ½ΠΈΠΊ, ΠΈΠ·ΠΎΠ±ΡΠ΅ΡΠ΅Π½Π½ΡΠΉ ΠΌΠ½ΠΎΠ³ΠΎ Π²Π΅ΠΊΠΎΠ² Π½Π°Π·Π°Π΄, ΠΏΡΠΈΡΠ΅Π» Π² Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅. Π§ΡΠ΄ΠΎΠ²ΠΈΡΠ½ΠΎΠ΅ ΡΡΡΡΠΎΠΉΡΡΠ²ΠΎ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡΠΈΡΡΠ΅Ρ Π·Π΅ΠΌΠ½ΡΡ ΡΠ½Π΅ΡΠ³ΠΈΡ. ΠΡΠ»ΠΈ Π΅Π³ΠΎ Π½Π΅ ΠΎΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ, ΠΏΡΠΎΠΈΠ·ΠΎΠΉΠ΄Π΅Ρ Π³Π»ΠΎΠ±Π°Π»ΡΠ½Π°Ρ ΠΊΠ°ΡΠ°ΡΡΡΠΎΡΠ°, Π² ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ΅ ΠΊΠΎΡΠΎΡΠΎΠΉ Π½Π°ΡΠ° ΠΏΠ»Π°Π½Π΅ΡΠ° ΠΏΠΎΠ³ΡΡΠ·ΠΈΡΡΡ Π² Π²Π΅ΡΠ½ΡΠΉ ΠΌΡΠ°ΠΊ. ΠΠΎ Π·Π°ΠΏΡΡΠΊΠ° ΠΌΠ΅Ρ Π°Π½ΠΈΠ·ΠΌΠ° ΠΎΡΡΠ°Π»ΠΎΡΡ Π΄Π²Π°Π΄ΡΠ°ΡΡ ΡΠ΅ΡΡΡΠ΅ ΡΠ°ΡΠ°, ΠΈ ΠΈΠΌΠ΅Π½Π½ΠΎ ΡΡΠΎΠ»ΡΠΊΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ Π΅ΡΡΡ Ρ ΡΠΊΡΠΏΠ΅ΡΡΠ° ΠΏΠΎ ΠΏΠ°ΡΠ°Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΡΠΌ ΡΠ²Π»Π΅Π½ΠΈΡΠΌ ΠΠ°ΡΡΠ΅Π»Π° ΠΡΠ½Π° ΠΈ ΠΊΡΠΈΠΌΠΈΠ½Π°Π»ΠΈΡΡΠ° ΠΠΈΠΊΡΠΎΡΠΈΠΈ ΠΠΎΠ½ΡΠΎΠΉ, ΡΡΠΎΠ±Ρ Π½Π°ΠΉΡΠΈ Π³ΠΈΠ³Π°Π½ΡΡΠΊΠΈΠΉ ΠΠ°ΡΡΠ½ΠΈΠΊ ΠΈ ΠΏΡΠ΅Π΄ΠΎΡΠ²ΡΠ°ΡΠΈΡΡ ΠΊΠΎΠ½Π΅Ρ ΡΠ²Π΅ΡΠ°.
Β· ΠΠ½ΡΡΠΈΠ³ΡΡΡΠΈΠΉ ΡΡΠΆΠ΅Ρ ΠΈ ΡΠ°ΠΈΠ½ΡΡΠ²Π΅Π½Π½Π°Ρ Π°ΡΠΌΠΎΡΡΠ΅ΡΠ° ΠΈΠ³ΡΡ
Β· ΠΠ΅ΠΎΡΠ΄ΠΈΠ½Π°ΡΠ½ΡΠΉ Π³Π΅ΠΉΠΌΠΏΠ»Π΅ΠΉ
Β· ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΏΡΠ°Π²Π»ΡΡΡ Π½Π΅Π·Π°Π²ΠΈΡΠΈΠΌΠΎ Π΄Π²ΡΠΌΡ Π³Π΅ΡΠΎΡΠΌΠΈ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ ΠΏΠΎ ΠΌΠ°ΠΊΡΠΈΠΌΡΠΌΡ ΠΈΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΡΠΌΠ΅Π½ΠΈΡ ΠΈ Π½Π°Π²ΡΠΊΠΈ
Β· ΠΠΎΠ»Π½Π°Ρ ΡΠ²ΠΎΠ±ΠΎΠ΄Π° Π΄Π΅ΠΉΡΡΠ²ΠΈΠΉ Π΄Π»Ρ ΠΈΠ³ΡΠΎΠΊΠ° ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΈΠ·ΡΡΠ°ΡΡ ΠΎΠΊΡΡΠΆΠ°ΡΡΡΡ ΠΎΠ±ΡΡΠ°Π½ΠΎΠ²ΠΊΡ, ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΡΠ²ΠΎΠΈΠΌΠΈ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½ΠΈΡΠΌΠΈ
Β· ΠΠΎΠ»Π΅Π΅ 80 ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠΉ ΠΈ ΠΌΠ΅ΡΡΠ½ΠΎΡΡΠ΅ΠΉ Π΄Π»Ρ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ
Β· ΠΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ Π»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΈΡ Π·Π°Π³Π°Π΄ΠΎΠΊ
Β· 18 ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ
Β· ΠΡΠΎΡΡΠΎΠΉ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ ΠΈ ΡΠ΄ΠΎΠ±Π½ΠΎΠ΅ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅
Β· ΠΠΎΡΠ½ΡΠΉ 3D Π΄Π²ΠΈΠΆΠΎΠΊ
Β· ΠΡΡΠΎΠΊΠΎ Π΄Π΅ΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ 3D Π³ΡΠ°ΡΠΈΠΊΠ° Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ
Source:
Game's page at NMG website
Contributed by Jeanne, Klaster_1.