Grand Theft Auto III

aka: GTA 3, GTA III, GTA3, GTA: Liberty City, Grand Theft Auto III: 10 Year Anniversary
Moby ID: 5189

PlayStation 2 version

Groundbreaking in 2001, dated in 2005

The Good
Okay kids, set the wayback machine for late 2001.

A somewhat nascent PS2 had been available in the United States for about a year, and while some major titles had been released already (Final Fantasy X, for example) the platform had yet to see a truly revolutionary title.

Enter Grand Theft Auto 3.

Your nameless character, wandered the tough streets of Liberty City, taking jobs from various underworld bosses, all the while trying to take out the partner who (metaphorically) stabs you in the back at the beginning of the game.

Those of us who had played the PS1 religiously saw this one coming from a mile away. Back in the summer of 1999 there were three games constantly spinning in the PSs of the world, Grand Theft Auto 2, Driver, and Syphon Filter. Grand Theft Auto 3 was a combination of the best features of all three of these, inside of a car, the game was basically an update of Driver; your action on foot was almost identical to that of Syphon Filter; finally, the whole thing was tied together by the open ended, kill-em-all, gangster/gangsta style of Grand Theft Auto 2.

It was a veritable wet dream for PS1 fanatics; and a defining moment for the PS2 platform.

Part of the success of this game is due to the fact that back in 2001, open ended (or “sandbox”) games were virtually unheard of; they just were not as popular or technologically feasible as more linear games. This game changed all that, not only was the mission structure non-linear, but the missions themselves almost without exception, totally non-linear. Instead of the player completing a mission by following pre-determined paths or utilizing a highly rare resource at the exact moment the programmer desired, the player could play through a mission HIS way.

This carried over to the rest of the game; you could play through the mission structure in the order you preferred, using whatever tools you happened to find.

It was new, it was fresh, and everyone ate it up. The success of GTA 3 made “sandbox” games an industry standard, and a slew of them followed, for every type of platform and every type of situation; but it all started with GTA 3.

The Bad
Okay, back in 2001, when this game was first released, the only real complaints that one could have about this game were because of the 1) shoddy camera system and 2) the shoddy targeting system. Even 4 years ago these systems were hard to use/control and glitchy.

Circa 2005, however, there are a whole host of complaints one could make about this game.

Graphics: This game looks pretty ugly by modern standards, the graphics are only slightly better than what one could expect from a PS1. Textures, resolution, etc. all bite the big one, and just can not compete up with anything released in the last 2 years.

Sounds/Music: Unlike modern games or any of the later GTA games, the music in this game is generally pretty awful. Most of the tunes in this game were created in-house at Rockstar/DMA and do reach the standards set by the soundtracks of Vice City or San Andreas.

Control: As mentioned above, the camera and targeting control in this game was bad back in 2001, it is HORRIBLE by today’s standards. You will constantly fight against these systems during this game.

Story: This game has a very thin storyline, nowhere near as developed as later GTA games. I believe that DMA purposely created the game this way to accentuate the open-endedness of the gameplay, but it is lacking nonetheless.

Gameplay: This is the one category where GTA 3 matches up with later games. You can do basically whatever you want, to whomever you want, wherever you want. As long as you don’t want to fly a helicopter, the gameplay is almost identical to Vice City.

The Bottom Line
This game was an instant classic when released. It has become a bit dated in the following years as newer games have refined and revamped it's basic formula.

by Edward Beezy (27) on November 20, 2005

Back to Reviews