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Deus Ex: Human Revolution

aka: DX3, DXHR, Deus Ex 3, Deus Ex: Human Revolution: Bunt Ludzkości
Moby ID: 52641

Xbox 360 version

One of these nights it will happen to you...

The Good
+ The entire game takes place at night. This feature alone makes Deus Ex: Human Revolution ten times more immersive and moody than these games: Grand Theft Auto V, Far Cry 3, games that have a day-night cycle. Day-night cycles are stupid. Even Max Payne 3 had daytime missions, which just broke the atmosphere so bad.

  • Plenty of civilians in the game world. An abundance of friendly NPCs. This is BioShock except you're not alone and it's not scary one bit. There's a lot of dialogue to listen to. This game world is much more believable than, say, Grand Theft Auto V, because you can actually talk to people.

  • The third game in the series, Human Revolution remains intelligent like the original Deus Ex. You're not just running around killing people (GTA5 is basically that). You feel like a tourist in the city, wandering the city streets at night, admiring the neon lights. If the average shooter is loud rock music, then I would say that Deus Ex: Human Revolution is ambient techno, downtempo electronic, with a very relaxed and laid-back mood.

  • Lots of non-lethal options to deal with an enemy. You have the Stun Gun, PEP Packs, Tranquilizer Darts, Melee Takedown and more. You'll want to avoid killing enemies. You just render them unconscious.

  • So here's the nicest thing I have to say about this game: It may not feel special when you're playing through it, but months after you beat it, on one of these nights, you may find yourself casually walking down the streets, and say, "Hey, I've seen this neon light. I recognize this warehouse. I know this place. I've been here before, in a video game."

  • Classic Diablo-style grid-based inventory system. This is a nod to the old school. Modern games just don't have the grid-based inventory anymore. Diablo III doesn't have it. In BioShock you don't even have a backpack. But in the good old days lots of games had the grid inventory system: System Shock 2, Commandos 2, Deus Ex, Diablo II. Now in the year 2011, Deus Ex: Human Revolution sticks to this system, which is respectable.

  • What makes the Diablo-style inventory screen so compelling? The weapons! You can clearly see that some weapons are bigger than others. There are a few guns (e.g. the rocket launcher) in Human Revolution that take up half of your inventory screen. Depending on how big your TV screen is, this gun just looks huge. WOW. I could never forget that. I thought the Fuel Rod in Halo: Reach was huge. But it's no comparison to the big guns in this game.

And you don't get this stuff in any other shooter, because they don't have the Diablo-style inventory screen.

  • Classic System Shock 2 font. Yeah, I'm talking about the font. It brings back so many good memories. Just like in System Shock 2, you get lots of well-written descriptions of items, guns, ammunition and stuff.

  • There's a particular skill called "Icarus Landing System". This skill is alright, you'll want to upgrade it, no problem there, but the really important thing is that it's been a long time since I heard anything that sounds as cool as "Icarus Landing System" in a game. Not only that, you get to see this awesome skill name in the classic System Shock 2 font.

    The Bad
    - There's a stupid cutscene that plays every time you knock someone unconscious. You can't turn this cutscene off. It's annoying after two or three times, but the game forces you to watch it hundreds of times. No kidding.

  • On the Xbox 360, loading times are atrocious. If you make a mistake somewhere in the level, and if you are actually playing games for fun, you'll want to forget about the mistake and move on. You do NOT want to load the last save and try it again. Because it'll take about 30 seconds just to load the save. In another shooter this is fine, but Deus Ex is known for its stealth gameplay. You want to stay undetected. If you are detected, you'll certainly want to load the last save and try it again. See the dilemma here?

  • Clunky interface. The interface is definitely not easy to use, but it's a console RPG game so what do you expect.

  • Unbalanced skills. Some skills are infinitely useless (who designed this?). Some skills are very tiring to use. When I say tiring, I mean that you have to press a series of buttons and keep track two or three things happening at the same time. That's not how I would want to play this game. I want the ambient downtempo laid-back style.

  • The game clearly encourages stealth. You get tons of experience points for stealth. But I found myself upgrading all the non-stealth skills near the end. I was tired of the constant loading screens and just wanted to beat it quickly.

  • A good example is the invisibility skill. Enemies can't see you. Cool huh? However, they can still hear you. So you need to keep track of another skill that eliminates the sound you make. On top of this, you have to worry about battery consumption and all kinds of stuff. So I just got tired of this stuff and relied on grenades and heavy firepower instead.

    The Bottom Line
    As mentioned above, Deus Ex: Human Revolution has lots of awesome qualities, as well as lots of unforgivable problems. Maybe that's what makes it Human.

by Pagen HD (146) on August 31, 2016

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