Zork III: The Dungeon Master
aka:
Zork 3,
Zork III: Le Maître Des Ténèbres
Moby ID: 53
DOS version
Fine continuation
The Good
Don't really remember much about this one, sorry, except what is below.
The Bad
This game was the first I believe to use a timed event. In this game, an earthquake would occur, which would split a room in half. Cool, but if you were on the wrong side of the split, you would have to reload. If there was one downside to all Infocom games, they allowed you to die easily, or allowed you to find yourself in "dead" spots like this, forcing a re-load.
The Bottom Line
For Zork experts only.
by Tony Van (2797) on November 25, 1999