🕹️ New release: Lunar Lander Beyond

Dark Age of Camelot

aka: DAoC
Moby ID: 5403

Windows version

Not a persistant world, but persistantly fun.

The Good
DAoC eshews the "virtual life" model of some MMORPGs like Ultima Online for a more direct "hack n' slash" approach. While this might lack depth, it's also a simpler, more direct type of game for beginners of the genre to get into. A real bane of these types of online games has been high-level PKers who get their jollies running around slaughtering newcomers. Developer Mythic has completely solved this by splitting the online world into three distinct areas, and citizens of each of these lands can not kill one another. Instead, after reaching a certain level, players may then venture into frontier lands and do battle with the other races, in epic contests to steal relics from one another's keeps for special realm-wide bonuses. This entire system makes for a great pace; as you increase levels you can match your abilities to the various monsters that roam the countryside. Facilitating this is the HUD the game provides, giving each monster a colour-code alerting you to its strength compared to your own. There is also a quick bar for easy access to spells and special abilities, of which there are a lot because each realm sports plenty of different races and classes. The graphics are also very nice, and the engine seems very stable and optimized. In fact, Mythic pulled off what has to be the most seemless, bug-free launch in the history of MMORPGs. The various quests you can undertake are also varied and seem geared to the race and class and path you ultimately decide to follow.


The Bad
Unfortunately, even though the game strives to ease newbies into the game, the quests are sometime confusing, and the journal fails to provide detailed information on how to proceed, making it necessary for the player to keep comprehensive notes, somewhat defeating the purpose of an in-game notekeeping system. I've even noticed a few instances where the journal provides just outright bogus notes, making finishing a quest rather needlessly difficult. Travel is another annoyance; since it is so hard to make any kind of money when you first begin the game, and since so many of the early quests are simply errands you have to run from one town to another, you won't be able to purchase horse travel immediately. Meaning you have to run on foot, which gets tiresome after awhile. A lot of the commands and interface controls are not intuitive either, so you'll be at a loss as to how to do what until you get used to them. And as I mentioned above, there is no real "liveability" to the game, so if you're looking for something that allows you to sink completely into another, online life, then this isn't the game. Here you just pop in, kill kill and kill again, and then pop out when you get tired of it.

The Bottom Line
A very nice, smoothly paced introduction into the world of online role playing games. It might not be particularly deep in its philosophy, but it sure beats a poisoned arrow in the eye.

by Ummagumma (74) on February 14, 2002

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