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Arcticfox

Moby ID: 5474

Commodore 64 version

3-D POV simulator, but more strategic than arcade, AI ahead of its time, and still challenging and surprising after all these years.

The Good
The playing-field terrain is always the same but big enough to get lost in, despite your GPS, compass and radar map. All four enemy arrangements upon this terrain are well-designed; add your eight starting locations, and no two games will ever be alike, whether you win or die. Unlike most POV shooters, the key to winning Arcticfox is to be sneaky, using the terrain in order to avoid enemy contact unless absolutely necessary. The variety of enemy units' AI is outstanding to this day, as far as lethality goes--I have not seen any better killers even in the most advanced PS2 games. You may be the baddest tank on the map, but if you approach this game with the wrong attitude it WILL annihilate you head-on, at least more quickly than if you are careful and get blindside-whomped anyway. Even more unique are the various functional handicaps you may experience as Arcticfox takes heavier damage--you can lose speed, radar, minelayer, cannon function and more--yet still win the game! The wireframe graphics are see-thru, crude but quite effective in light of the C64 CPU's 1Mhz limitations: One advantage being, you can sometimes see thru hills or mountains before the enemies on the other side get sight of you.

The Bad
In order to play effectively, you have to know how to take full advantage of Arcticfox's capabilities via keystrokes, which I have detailed in my review on www.lemon64.com in case you don't have the game manual. This is not so much the fault of the game software not telling you, as it is the fault of uploaders' failure to include essential gameplay documentation. Arcticfox's numerous POV graphics glitches include driving through the apparent flanks of "impenetrable" mountains, or on the other hand, falling into crevasses you didn't see onscreen, all because your overhead radar map is more accurate to your game location than your POV--except when you're shooting at something. When climbing hills you can be glitched sky-high for a frame or two, giving you a preview of the other side but wreaking havoc with your timing of flying shells during any proximate melee; fortunately enemy tanks are also susceptible to this glitch. The worst is a nasty bug involving your missile-camera: With a missile on its way, you can't back up past an arbitrary, invisible combat zone border. Instead the Arcticfox stops cold, leaving you vulnerable! I remember from the original 5-1/4" C64 disk version, you could still retreat and just lose the missile...in the version I now play it's a minor but tactically significant glitch! Are there any CBM 1541 diskdrives/game disks still intact and readable, or are all ".d64" uploads really PC/Apple versions of games doped for C64 emulators? I still have two C64's and a 1541 drive which may be restorable to original function, so if anyone knows how to translate CBM to IBM format or "rip" a CDROM from 1541 disks I'd like to know some particulars! READY. Nevertheless, the game's original design on any system still won't let you steer the tank while manually guiding the missile, which to me is a major and uncalled-for omission, seeing as how Arcticfox already accesses special functions such as missile and minelayer on the keyboard, so why couldn't they program for a couple "auxiliary yaw" keys? You'll understand my frustration better when you realize that the most missile-worthy targets are Radar Stations, which not only spot you far out of your cannon's short range, but also scramble your missile's lock-on...meaning you have to steer it in on manual...during which your tank can only be made to go straight or turn in a circle, reverse direction, and fire its cannon. C'mon, Dynamix programmer-guys, it's only two more keys, you couldn't do anything about that? Still, despite this stupid limitation, the game remains playable with the right strategic attitude.

The Bottom Line
Arcticfox was the first POV simulator I ever played, and remains the ONLY videogame I still find challenging and enjoyable--and I never had to feed it quarters. To add to its Antarctic setting, my parents' basement was usually near-freezing while I white-knuckled an old-fashioned Atari joystick until I figured out how to win..and died again, and won again, etc. It doesn't hurt that I now win Arcticfox on a PC-C64 emulator on 250% speed, keyboarding with one hand while smoking with the other, drunk to the gills; but best of all, I still discover shortcuts, loopholes, advantageous bugs, and also new ways to die everytime I play.

by Jim Dohring (8) on November 29, 2003

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