System Shock 2

Moby ID: 590

Windows version

Fearsome.

The Good
This is, simply put, the scariest computer game ever - period. It's not a hyperbole - in fact, it's understatement. As the not-so-lonely amnesiac survivor of starship Von Braun, you'll wake up from what seems to be surgery-induced narcoma to find that the ship has become hell - incarnate. Something horrible (no kiddin) has happened, and dead bodies litters the floors. Horrendous monsters now populate the gloomy corridors of the giant, multilevel spaceship - some of them looking as your old crewmates, others completely alien and surreal. And even more sinister presence haunts its spaces. To survive, your only guide are the voice logs and messages you find scattered on your path, and the voice of what sound like to be one of the few remaining humans on the ship, who urges you to join her at the higher level of the ship. As usual, nothing is like seems to be...

The best sum-up of how immersive this game was given back in 1999 on a Internet comic strip. One of the characters finds his roomie sitting before the computer, in terminal catatonic state, eyes fixed on the screen in fear. The other guy look at him, then the computer, then him again, and says "Playing System Shock 2 all night, uh? Oh well then, I'll go pee all over your things" and leaves the catatonic guy to his thousand yard stare.

How did they do it? The winners here are two - storyline (a superior sequel to 1994 cult hit "System Shock") and sound. Oh my - the sound of SS2. Don’t ever CONSIDER playing it without a decent soundcard and a great headphone (better if of the closed type). A surround system will give you a heart attack. The guttural, sometime threatening, sometime imploring voices of the monsters; the acting of the voice e-mails, slowly revealing the horror of last days of starship Von Braun; the click and hiss of the ship machines (the security cameras...); the echoes; the music... everything conspire to keep you on you toes for all the time. You’ll not hear a single sound without feeling your stomach jump. You not turn a single corner of the entire ship without fearing the worst - literally.

Of course, one of the reasons you'll fear the worst is that this brilliant RPG-FPS hybrid is very, very tough to play. You'll have plenty of choices for weapons - but these will break or jam very often, and on this game ammos are as rare and precious as water in the desert. Most of the time, you'll resort to play seek-and-hide (you hide, and the "others" seek...). In one particular moment, I found myself stranded in a dimly lighted office, with "something" (a very disgusting and pathetic "something") calling from me at the other side of the door. I knew that "it" was going to enter soon, and get me. I didn't have any more ammunition - I was helpless. The only thing I could do was hide behind a desk, not moving a muscle, hoping that "it" would go away. I felt so scared and miserable that it took me a while to realize it was just a game (and believe me - I'm NEVER scared, and I rarely play games). I stopped playing it was some time before I steadied myself to continue.

Even the little moments (when the action slackens and you can look around to understand what's going on) have an ominous quality. One voice message (for the initiate its the "Janet, I think she speaks in English!”) still gives me the goosebumps after all these years. And some of the cut scenes (the mess hall - or the rescue shuttle pad) are very, very effective. Where "effective" means one thing: scary as hell.

And then there's Shodan, Her Maleficent Electronic Majesty. Those who had already played SS1 will recognize immediately the old bitch's "qualities". For the newcomers, prepare to meet the scariest, meanest, craziest, subtlest and most devious villain of the history of computer games. She will toy with you, sometime will even give you some glitch of hope. But never turns the back on her, or you'll regret it.

As someone else said - there's only one game sequel I look forward to, and it’s SS3!

The Bad
OK, the graphic design of the characters is not very realistic - so what? BTW, if you're put off by this kind of things (you shouldn't) there's a very nice add-on with completely redesigned character graphics.

The only other no-so-nice thing you may say about this game is that the final levels are a bit rushed up (but the ending is GREAT). But believe me - the Von Braun levels are enough to keep you busy for a long time.

The Bottom Line
The scariest, best, scariest, most clever and scariest FPS & RPG ever done!

by luca signorelli (3) on November 20, 2004

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