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Jurassic Park III: The DNA Factor

aka: Jurassic Park III: Ushinawareta Idenshi
Moby ID: 6158

The pulse-pounding excitement of the blockbuster movie Jurassic Park III stomps onto Game Boy Advance with Jurassic Park III: The DNA Factor. Explore an uncharted island filled with angry predators in search of missing Dinosaur DNA. Succeed and you'll revive an extinct species...fail and you're dino-bait.

FEATURES: - Fun and unique mix of side-scrolling adventure stages and intense puzzle action - Use dinosaur abilities to find new levels and uncover paths - Over 10 species of dinosaurs to create and discover

Source:

Back of box

To them, you look like dinner.

Precambrian game design fossilizes fun in this, the first of three Jurassic Park III GBA games on tap from Konami.

Taking the roles of pilot Lori Hanson and photographer Mark Hanson, players collect dinosaur DNA fragments scattered about Jurassic Park. These search-and-find missions take place in side-scrolling stages. Much backtracking is required to gather all the color-coded DNA fragments, which are scattered over parallel paths.

There's little chance for exploration in these very linear levels, so your main task is to gather the goods and go. Play control as subtle as a dancing brontosaurus makes eluding the dinosaurs and picking up all the tiny DNA fragments tougher than it should be. Kudos, though, to Konami's Honolulu studio for deft use of sound. For example, the pitter-patter of a charging gallimisus warns you to head for cover before it appears onscreen.

Collecting at least half of the fragments of each color and touching the Base DNA at the end of each level takes you to a 2D-shooter sequence. You move a DNA injector back and forth at the bottom of the screen, Space Invaders-style. When you see a gap in a dino's incomplete genetic code, press A to shoot your fragment into place. Tiny graphics will have you squinting to see your target properly.

Jurassic Park's more ardent fans might excavate some enjoyment from this Pak, but ragged controls and uninspired design makes for an experience that's a lot less compelling than the movies themselves.

Source:

www.nintendo.com


Contributed by Xoleras, Corn Popper.


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