The Elder Scrolls III: Morrowind

Moby ID: 6280

Windows version

If ambition equaled excitement, this would be tops. But it doesn't.

The Good
Let me start out by admitting that it's been several months since I played Morrowind. At first I thought that that would make my review a little suspect, but I've reached the conclusion that instead it might actually help people, since my remarks represent the impressions that have stuck with me over time.

First, the good. Morrowind is by far the most immersive RPG I've ever played. That's because it all takes place in first-person, in a convincingly rendered 3D world. Unlike most RPG's, which make you strain to convince yourself that you're actually the character on the screen, Morrowind lets you don the armor of your character of choice quite convincingly.

Hand in hand with that goes the fact that the art, the sounds, and the animations are all done nicely, and there are some genuinely interesting sights for you to see--at least for a few hours, until no matter what you see you'll have the distinct feeling that you've seen it all before.

Finally, the stats system is nice, with lots of areas for you to dump points into, and the freedom to shape your character as you'd like. Oh, and for the creatively inclined, the inclusion of a full-featured editor is a major boon--at least until your game gets so clogged up with crappy, doofus-grade mods that you swear off the use of them entirely.

The Bad
Ok. So much for the good. The bad: it's boring. Even though when you first start out, you'll be impressed by its seemingly limitless horizons, you'll soon realize that Morrowind is little more than yet another Federal Express simulator. The NPC's are flat and characterless, and there is absolutely no sense of life or activity in the countryside. Not a single butterfly or bird flits about in the sunshine. There is only lifeless landscape dotted with the occasional out-of-place looking "monster" (I put "monster" in quotes because none of them are particularly frightening). You'll be hard-pressed after a few days of repetitious slogging through Morrowind's environments to convince yourself that you're in anything like a realistic, living world.

Adding to this problem is the fact that Vvardenfell (the actual name of the island on which the game takes place) has got to be the most depressing place ever conceived. If Everquest is like crack, Morrowind is like Valium, and beyond one humorous main-quest NPC at the beginning of the game, there is nary a smile or bright moment to be had in the entire game. At least, there wasn't up to the point at which I finally had to quit playing before I just slit my wrists and ended it all. Every dark place is filled with evil and foreboding, but it's not exciting evil and foreboding, like, say, Mordor. It's dull evil and foreboding, like Cleveland, and somehow the designers have made even the bright, sunny areas of Vvardenfell seem merely like bright and sunny tombs full of nothingness.

As I said, the quests are boring. Even the main quest, which features one of those dime-a-dozen monumental revelations about your true nature so common to RPG's, lacks any ability to engage the intellect or imagination, and simply serves as one more excuse to send you hacking and slashing into yet another cave full of dark foreboding and evil. On the one hand you could ask, what does one expect from an RPG anyway? But on the other, you could ask with equal justice, why does the obvious and boring have to seem so doggone obvious and boring as it does in Morrowind?

The Bottom Line
Morrowind is a fun game for awhile, and is easily the most immersive RPG made to date. But it suffers from the somewhat serious defects of being boring and depressing. To be sure, it has legs among a certain segment of the population--those, I guess, who rather like boring and depressing games--but I imagine that for most people the interest in it will be relatively short-lived.

by Jim Newland (56) on September 30, 2002

Back to Reviews