🕹️ New release: Lunar Lander Beyond

Soldier of Fortune II: Double Helix

aka: SOF2
Moby ID: 6428

Windows version

About as good as it gets

The Good
The game's graphics are currently the best on PC. Charachters have moving eyes, separate teeth and lips, even all five fingers are separate, and you can see commando teams communicating with hands. The scenery is equally beautiful, with ultra-high resolution textures. Jungle foliage waves in the wind and your gun's chrome shines bright, like the gun had just come out of the factory.

The audio of the game is at least on par with the graphics. The weapon sounds have reasonable amounts of bass ( Get a subwoofer! Even if it is only for this game, it's worth it!). The other sound effects are also very well done. Even the voice acting is excellent. I can't tell if the russian and chinese lines of dialogue are authentic russian/chinese, but at least the german ones are real. Moody music completes the audiovisual perfectness of the game. The music reacts to the happenings of the game, alternating between slow, beautiful themes and faster, action-packed parts. The credits list only one man responsible for both music and sound, and that man should get a medal or something for his efforts.

Level design is superb. Althought the levels, as with almost all the other shooters, are just a path from point A to point B with stuff to shoot in between, they never really feel like that. The maps have a lot of variety and that actually makes them different. Unlike certain WW2-themed shooter, here fighting in an enemy-filled town is totally different and requires different weapons and tactics than fighting in a snowy, fog-filled forest. And a hostage situation on an airfield is a totally different story.

Also, unlike that same WW2-themed shooter, the enemies are "fair". Their AI is very good, one of the best in the FPS-genre. However, that doesn't make them demi-gods, but just more human-like. They make mistakes, like accidentally shoot their own soldiers, or make a grenade bounce back at them. A very refreshing change from robot-like enemies from most of the recent shooters.

And the human-like enemies also get wounded and die like humans. Head shots kill always, and close-range shotgun attack ends up doing bodies without body parts and body parts without bodies. Althought the gore is still present, it seems to be a little downtuned from the first part. Total dismemberment is now very rare, and the cutscenes contain only a few killings (As an info for those who haven't played the first game; in original SOF almost half of the enemies ended up being less than whole humans, and there was something like one or two cutscenes where someone didn't die). However, the gore is more realistic, and in some occasions, can be pretty disturbing - partly because the figures are so real looking. Of course, you can turn mature content off, making the game less violent.

The weapons of the game are well done, well balanced, realistic and real. You'll end up using all of the guns, and even the pistols are somewhat useful, which is pretty rare in modern games. The enemies use weapons that they might also use in the real life - Colombian guerrillas use AK-74's, while Hong Kong's criminals use UZI's. This also apply to the grenades - there are many frag grenades, stun grenades, smoke grenades, thermite grenades and 40mm grenades for your M203 launcher under the barrel of the M4 rifle. There are even rocket propelled grenades for the RPG-7 weapon system and smaller, 20mm grenades that come in a clip and are used with the ultra-modern, computer aided OICW multi-purpose weapon. The OICW is very exotic and rare weapon. I've seen it only in one other game - Ghost Recon. In that game, it was just another assault rifle, but here it is represented accurately as a assault rifle with computer assisted grenade launcher and sniper capacibilities. The aiming of grenades with the computer thingy is a bit tricky, and slow, but it is well tutored during the game.

The Bad
The only REAL cause of complaint are the stealth missions. Althought I like stealth games (Thief 2 is one of my favourite games), here the stealth factor is made very poorly. The enemies see you through darkness, fog, rain and foliage, and when they see you, the alarm rings. No matter if the enemy dies a microsecond after he sees you. To make things even worse, you cannot use any guns - not even the silenced ones - without the alarm ringing. So you are stuck with the knife. Fortunately there is only one mission where you absolutely MUST remain unseen, and only three other maps with optional stealth. Failing to be stealthy in those maps results in an endless swarm of enemies, though not nearly as annoying and unfair like Medal of Honor. Just an enemy or a group of enemies here and there. In fact, if the stealth factor had been implemented like that in Deus Ex (with separate alarm consoles) or Thief (wounded guards scream and alert others), I would have loved it. Now it adds only to the fustration.

Another cause of complaint is the length of the game. Althought they say it contains over 70 levels (didn't count, could be), levels are a lot shorter than those in the original. This is made up by rising the difficulty level a lot. When the game is set to the easiest level, it is about as easy/hard as the Medium of the original. But when thinking that you could easily complete the first half of the original game with only your knife, this is not necessarily a bad thing. Beginners could still have more fun with easier titles than this.

The game is also has some bugs, like crashes here and there and invisible walls around some enemies (amusing while throwing knives, annoying when using rifles and really dangerous when using grenades). The user interface also makes it impossible to save over your old savegames, and if you are not using quicksaves or limited saves, you can reach hundreds of saves. The game started to crash in the load game menu, when I had a little over 200 save files, but removing the older ones corrected the problem.

On the other hand, quick- and autosaves are implemented very well. The quicksave slots store up to five most recent saves, and autosaves are made in the start of the mission - and you have autosaves for ALL levels, not only the most recent one.

The Bottom Line
Despite the bad stealth factor and some bugs, it is pretty much the best shooter I have played.

If the bugs are corrected, this might well be the game of the year, and easily worth your money and time.

by Aapo Koivuniemi (41) on June 6, 2002

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