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Shivers

aka: Shivers: La Terreur Révèlera les Secrets des Ténêbres, Shivers: What Darkness Conceals, Terror Reveals
Moby ID: 663

Windows version

Darkness, Terror, and Great Fun in "Shivers"

The Good
This is a fantastic videogame. "Shivers" is a "Myst"-clone that utilizes the same technology of using still images to traverse locations. It is there that "Shivers" ceases to be a "Myst"-clone. Dropping the beautiful and ephemeral locations for a haunted museum, "Shivers" is a fun trek into a creepy and abandoned museum; it is up to you the player to find the right tools to capture the malign spirits. The puzzles, for the most part, and fun and entertaining - but the most fun is all that is in-between the puzzles. Simply walking around the museum, listening to the ambient noises and music, reveling in the lavish production design and chosen color palette is sheer joy.

The Bad
The puzzles are not logic-based like "Myst", at times they can feel just dropped in for the purpose of pacing and increasing the difficulty. Other than that, no complaints.

The Bottom Line
"Shivers" was released in 1995 right on the heels of the mega-popular "Myst". At that time, Sierra Studios, (the developer/publisher), had a slew of hits, including the "Aces" series and the burgeoning "Gabriel Knight" series. Sierra crafted a special adventure in "Shivers" that was a departure from the ephemeral atmosphere of "Myst". Much darker and macabre, like "Gabriel Knight" ,"Shivers" dropped the player in a Haunted Museum of the "Strange and Unusual". And that is where the game succeeds the most: the museum. For fans of classic scary movies like Universal's "Dracula" and "Frankenstein", this game will surely satisfy. The production design, music, and direction are clearly well thought-out and superbly executed; you'll wish you could actually walk through the museum. It is these elements that will make this title continue to be popular for years to come.

by D P (129) on December 31, 2005

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