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Super Ghouls 'N Ghosts

aka: Cho Makai-mura, Cho Makai-mura R
Moby ID: 6730

Game Boy Advance version

A great--better, even--version of Super Ghouls'n Ghosts made portable.

The Good
As close as the GBA could get to a nearly perfect classic port. However, I most certainly cannot fault this game for being "just a port:" there are new cut scenes, 4 redone levels and 4 redone bosses from the former games: this is truly a "Remix" of the original. The extra levels, save feature and redone cut scenes certainly make up for these slights. In addition, the re-proportioned sprites make the game space seem more visually concise than in the SNES version.

The Bad
Only Ghouls'n Ghosts is, and remains the "10" of the series. There is still (although lessened) persistence of slowdown from the SNES version, and the fact that certain gameplay balance issues that were left unresolved in the original SNES game still remain. To name one, some odd arsenal choices truly never seem to have a proper use other than as a liability, whereas the extraordinarily powerful seeker x-bow is a nigh invincible ghoul hunter-killer.

The Bottom Line
Any true fan of the series (alas there are so few now) will be satisfied with more than enough new experiences (thanks mostly to the new levels) to warrant another go at the old graveyard.

If you've never played this series before, give it a try once on Practice so you can walk through and enjoy the amusing yet creepy scenery and beautiful music.

by DQG (7) on February 19, 2010

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