🕹️ New release: Lunar Lander Beyond

Medal of Honor: Frontline

aka: MOHF, Medal of Honor: En Première Ligne
Moby ID: 6826

PlayStation 2 version

Medal me this

The Good
Your total hero and mine James Patterson makes his return in this game with six missions ablazing. There’s nice World War 2 references to Operation Market Garden and Flying Wing Technology and you’re in the thick of the fighting. Making the fight interesting are machine gun positions you break through and seize, a couple of instances where you go undercover and you get to fight your first ever boss in the series - Sturmgeist. Lastly you’ve got a new welcoming music album from none other than Michael Giacchino. That is all you need to know about the highlights of the game.

The Bad
Graphically the game is hardly any better than the first two PSX entries in the series, with uninteresting, dull colored textures. Frame rate seems to stutter when you fire your automatics full blast or when there’s too much activity going on. Movement is clunky and the camera seems to slide like a remote controlled car, so it doesn’t seem like the perspective of an actual person. Also a sniper scope has a nasty habit of zooming out every time you fire a shot. It’s as if Patterson is stumbling from carrying all those weapons. And speaking of weapons, you don’t really get anything new like the Sauer 38H and Suomi KP/-31, just the usual American and German arms you saw in the last three games.

Presentation has apparently downgraded from the game’s predecessors. The OSS office is just a plain desk with personal items. The mission briefings include lazily used cutscenes ripped straight from the game instead of photos and painted artwork. Also those mission briefings seem to act as it Patterson keeps leaving Germany back to London and then returning to his mission where he left off, which doesn’t make a lot of sense seeing as he’s deep in Nazi-controlled territory, 1000 miles from the British coast.

And what do the six missions throw in your face? Well, the first mission is more or less a repeat of what Mike Powell did in Omaha Beach in Allied Assault. Tight spaces like inside a submarine and small houses make shootouts awkward, due to the slow aiming. Adding to this, the rail shooting parts such as the mine cart ruin the free movement you would be accustomed to.

The Bottom Line
This game doesn’t really live up to its title name. The only frontline proper you ever got was in the first mission. This one should have been called “Medal of Honor: Covert Operations” or something. It’s hardly a match for the Allied Assault series as what it’s got falls below expectations and on a newer console too. It feels like EA got too much inspiration from movies and not enough from real-life events or factual history and wasn’t using the full capabilities of the PS2. Your sole reason to play this one is to play more MOH levels. In the end, it’s just a mediocre midquel to the original PS1 game.

by Kayburt (31897) on December 30, 2022

Back to Reviews